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Scala library for cross-platform 2D game development

License: MIT License

Scala 100.00%
scala scala-library game-engine game-2d scalajs scala-native scala-android game

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scala-game-library's Issues

Anyway to compile for Windows (or just easy access to GL calls?)

Hi,

Seeing that scala-native doesn't support windows, what would be the best way to provide a binary on Windows that allows the use of OpenGL calls? If all else fails, I assume there is some way to make the JS target support WebGL? Sorry if these aren't the right questions to be asking, I'm very familiar with Scala but not so familiar with graphics programming or Windows development..

Can we get some tutorials?

I'm a newbie for scala and I'm leaning pixijs for scalajs.

It's good but I want make game (or some mobile application) using scala.

I think SGL could help me.

but I don't have much of knowledge to understand your example code for myself.

So. Why don't you write some tutorials for newbie?

(and make library to importable using ivy or sbt build.sbt)

Mill support ?

Hello,
is there a way to use SGL with Mill ? If yes, how can I find it ?

I prefer SGL to Indigo for not having to use Electron for Desktop but I would like to use Mill instead of SBT.

How to build without Android SDK?

Hi, I've been trying to build and publish-local SGL but it doesn't seem to be working. If I just do:
sbt compile I eventually get com.android.support#support-v4;23.0.0: not found as an error. Is there anyway I can build and publish the library without Android SDK support?

Thanks!

SBT version incompatible with OpenJDK 13

Hey there. I'm getting started playing with your library, but I couldn't run sbt as I'm on OpenJDK 13 locally.

According to this PR, bumping the sbt version to 1.3.x should work. I bumped to latest (1.3.8) locally, and I am able to run sbt and publishLocal.

I'd be happy to open a PR to do this. Let me know what works best for you!

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