rehno-lindeque / blender-webgl-exporter Goto Github PK
View Code? Open in Web Editor NEWA fork of the blender webgl exporter at http://code.google.com/p/blender-webgl-exporter/
Home Page: http://code.google.com/p/blender-webgl-exporter/
A fork of the blender webgl exporter at http://code.google.com/p/blender-webgl-exporter/
Home Page: http://code.google.com/p/blender-webgl-exporter/
The specular lighting appears right at the edges of the lighting for some reason...
With the json scenejs api it is now possible to export plain json which is more tool friendly and readable
Various changes in SceneJS require an upgrade...
Update python script to work in the latest version of blender (2.5)
When blender has a scale transform on a mesh the export result is unexpected for the user
Since an index buffer is being used the vertices/normals etc between faces could be reused, however the exporter currently duplicates them instead.
Not sure about uv coordinates though since they might not be shared between faces under all circumstances...
Only exporting smooth normals is supported right now, we need flat shading as well.
SceneJS 0.7.7 removes symbol wrappers so it is necessary to have a unique id for geometry in order to create instances.
This commit 8d9b85a fixed issue 7 & 9 but only for native webgl.
The original issues are here:
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