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yohane-'s Issues

Crash Upon Loading

I've got Friendly Minions installed as well, but it gives me this error whenever I try to load the game with these mods enabled: Screenshot from Gyazo

Envious Causes a CTD

Expected Behavior

Card Envious Copies Enemy Buffs and Debuffs

Actual Behavior

When used on an enemy with the curl up buff (gain defense on hit) the game crashes to desktop

Steps to Reproduce the Problem

1.Use envious

Buffer bugged with minions

Expected Behavior

The guardian was targeting Mari minion. I had a buffer charge.
Expected Mari to take dmg

Actual Behavior

Mari took no dmg and buffer charge was not used

Buffer charge was from Energetic Live

Unable to play the character

When clicking "Embark", the game starts the Ironclad run instead. Searching the logs revealed this:

17:07:57.549 INFO dungeons.AbstractDungeon> Generating seeds: 4481565571687500695
17:07:58.544 INFO basemod.BaseMod> publishPreStartGame
17:07:58.549 INFO basemod.BaseMod> hooking into character creation
17:07:58.553 INFO basemod.BaseMod> creating character FallenAngel
17:07:58.745 INFO unlock.UnlockTracker> Already seen: Yohane:AngelWings
17:07:58.796 INFO unlock.UnlockTracker> Already seen: Yohane:AngelWings
17:07:58.812 INFO unlock.UnlockTracker> Already seen: Yohane:AngelWings
17:07:58.814 INFO unlock.UnlockTracker> Already seen: Yohane:AngelWings
17:07:58.967 ERROR basemod.BaseMod> could not instantiate yohanemod.Yohane with the constructor yohanemod.Yohane
17:07:59.474 INFO basemod.BaseMod> running as the Ironclad instead
17:08:00.480 ERROR basemod.BaseMod> error was: null

java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at basemod.BaseMod.createCharacter(BaseMod.java:1558)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.CreateCharacterSwitch.Insert(CreateCharacterSwitch.java:32)
at com.megacrit.cardcrawl.core.CardCrawlGame.createCharacter(CardCrawlGame.java:1279)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:831)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:465)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Caused by: java.lang.NoSuchMethodError: com.megacrit.cardcrawl.core.Settings.dailyModsEnabled()Z
at yohanemod.Yohane.(Yohane.java:30)
... 11 more17:08:01.999 INFO basemod.BaseMod> postCreateStartingDeck for: IRONCLAD

The Friendly Minions mod is installed and included

v1.0.8

The bug reporting guy strikes back. Please don't delete the mod.

  • Ruby's attack is STILL affected by enemies' power. Parameters on applyPowers in RubyAttack seems to be reversed.
  • Go All Out now draws before Exhausting cards, and it doesn't exhaust non-attack cards from the newly drawn cards. If the deck is shuffled, many cards from the deck are not Exhausted. Something something AddToTop
  • wHY mOdOrE a sKiLL?
  • Allure of Darkness+ is unusable when you have no fallen energy buff icon... again.

Soul peek didn't use all my energy

Expected Behavior

Fighting Laguvulin
Cast soul peek with 5/3 energy (had bonus energy from energetic live)
Expected to cast soul peek for all energy

Actual Behavior

Soul peek cast 4 times and left me at 1/3 energy

Envious with curl up crashes the game

This is in the newest version of the game and Yohane version 1.0.7. When you use Envous on a louse with curl up, the game crashes once you get attacked.

fuck u celi

  • Hell zone deals damage equal to fallen energy, not half
  • Go All Out pushes a lot of [Draw 4 cards] to the action queue
  • Allure of Darkness+ does [Draw 2 cards, exhaust 1] twice if you have a Fallen Energy buff icon
  • Allure of Darkness+ works correctly if you don't have a Fallen Energy buff icon, but it says not enough fallen energy
  • Ruby's attack is still affected by enemies' power
  • Chika's attack explains that it attacks the lowest HP enemy, but it attacked the awakened one with full HP.

Not Bug

  • Using Envious on some monsters give intereting results.
    • Champ: When he use "remove all debuff and gain X strength" move, you gain the strength as well.
    • Orb walker: Every turn you gain 6 Strength, and the targeted orb walker gains 0.

Overlapping UI

  • Hanamaru and Lily's action icons overlap
  • (The demon summoned on your left) covers your buff icons.

Excitement removes all fallen energy

Expected Behavior

Play excitement - deal damage equal to half your fallen energy. Pay 4 fallen energy

Actual Behavior

Deals damage equal to half my fallen energy, removes all of my fallen energy, then removes 4 more leaving me with -4 fallen energy.

Steps to Reproduce the Problem

  1. play excitement.

Specifications

  • Version:
  • Platform:
  • Subsystem:

Minions are debuffed by Weak on Yohane

Expected Behavior

Maybe it is expected that minions are debuffed by weak when Yohane has weak?
I expected they wouldn't be since their tooltips still state the amount of the damage they normally deal

For example Lily says deal 2 dmg to all enemies but she is only dealing 1 dmg when I am weak.

Hell Zone drains all fallen energy

Expected Behavior

Hell Zone doesn't say anything about costing fallen energy

Actual Behavior

It dealt dmg equal to half my fallen energy but drained all my fallen energy

base mod update revision

Unfortunately with the new version of slay the spire required a new version of mod the spire which means that your mod no longer works. I would greatly appreciate it if you would put the work into fix this tho I understand that it requires I would guess alot of work from you which you may not want to put in which is understandable.

Excitement & Hell Zone always deal 0 damage

Expected Behavior

When I started the turn with 5 fallen energy, Excitement/Hell Zone should deal damage.

Actual Behavior

When I have 5 fallen energy and play Excitement/Hell Zone, it deal 0 damage instead. And no matter how much fallen energy I have, it always deal 0 damage.

Steps to Reproduce the Problem

1.Start a new game using The Fallen Angel and enter a battle.
2.Press ` to open debug menu, input "hand add Yohane:Excitement" or "hand add Yohane:Hell_Zone", then play it.
3.See? It always deal 0 damage.

Specifications

  • Version: Yohane: 1.0.0.0; BaseMod: 3.3.0; ModTheSpire: 3.2.0; FriendlyMinions: 0.1
  • Platform:
  • Subsystem:

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