reinashsl / yohane- Goto Github PK
View Code? Open in Web Editor NEWAdds Yohane Tsushima from Love Live Sunshine!! to Slay The Spire as a playable character.
License: MIT License
Adds Yohane Tsushima from Love Live Sunshine!! to Slay The Spire as a playable character.
License: MIT License
The card is not castable and the energy value is red.
The spell is castable. It has no effect but wastes your energy if it requires any.
Card Envious Copies Enemy Buffs and Debuffs
When used on an enemy with the curl up buff (gain defense on hit) the game crashes to desktop
1.Use envious
The guardian was targeting Mari minion. I had a buffer charge.
Expected Mari to take dmg
Mari took no dmg and buffer charge was not used
Buffer charge was from Energetic Live
When clicking "Embark", the game starts the Ironclad run instead. Searching the logs revealed this:
17:07:57.549 INFO dungeons.AbstractDungeon> Generating seeds: 4481565571687500695
17:07:58.544 INFO basemod.BaseMod> publishPreStartGame
17:07:58.549 INFO basemod.BaseMod> hooking into character creation
17:07:58.553 INFO basemod.BaseMod> creating character FallenAngel
17:07:58.745 INFO unlock.UnlockTracker> Already seen: Yohane:AngelWings
17:07:58.796 INFO unlock.UnlockTracker> Already seen: Yohane:AngelWings
17:07:58.812 INFO unlock.UnlockTracker> Already seen: Yohane:AngelWings
17:07:58.814 INFO unlock.UnlockTracker> Already seen: Yohane:AngelWings
17:07:58.967 ERROR basemod.BaseMod> could not instantiate yohanemod.Yohane with the constructor yohanemod.Yohane
17:07:59.474 INFO basemod.BaseMod> running as the Ironclad instead
17:08:00.480 ERROR basemod.BaseMod> error was: null
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at basemod.BaseMod.createCharacter(BaseMod.java:1558)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.CreateCharacterSwitch.Insert(CreateCharacterSwitch.java:32)
at com.megacrit.cardcrawl.core.CardCrawlGame.createCharacter(CardCrawlGame.java:1279)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:831)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:465)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Caused by: java.lang.NoSuchMethodError: com.megacrit.cardcrawl.core.Settings.dailyModsEnabled()Z
at yohanemod.Yohane.(Yohane.java:30)
... 11 more17:08:01.999 INFO basemod.BaseMod> postCreateStartingDeck for: IRONCLAD
The Friendly Minions mod is installed and included
Used lily's attack with 2 live darklings and one regenerating darkling
Expected to hit a live darkling
Nothing happened. My only guess is it targeted the half dead darkling in the middle of its regeneration
The bug reporting guy strikes back. Please don't delete the mod.
Fighting Laguvulin
Cast soul peek with 5/3 energy (had bonus energy from energetic live)
Expected to cast soul peek for all energy
Soul peek cast 4 times and left me at 1/3 energy
The card Energy Change is not usable.
The card is usable. I gain 1 energy and have negative fallen energy.
Here's a screenshot: https://snag.gy/kbstY1.jpg
This is in the newest version of the game and Yohane version 1.0.7. When you use Envous on a louse with curl up, the game crashes once you get attacked.
Not Bug
Overlapping UI
Play excitement - deal damage equal to half your fallen energy. Pay 4 fallen energy
Deals damage equal to half my fallen energy, removes all of my fallen energy, then removes 4 more leaving me with -4 fallen energy.
Maybe it is expected that minions are debuffed by weak when Yohane has weak?
I expected they wouldn't be since their tooltips still state the amount of the damage they normally deal
For example Lily says deal 2 dmg to all enemies but she is only dealing 1 dmg when I am weak.
Minions don't overlap
Spawn first 2 minions.
1st minion dies.
Re summon and now it overlaps with the 2nd minion
Hell Zone doesn't say anything about costing fallen energy
It dealt dmg equal to half my fallen energy but drained all my fallen energy
Unfortunately with the new version of slay the spire required a new version of mod the spire which means that your mod no longer works. I would greatly appreciate it if you would put the work into fix this tho I understand that it requires I would guess alot of work from you which you may not want to put in which is understandable.
When I started the turn with 5 fallen energy, Excitement/Hell Zone should deal damage.
When I have 5 fallen energy and play Excitement/Hell Zone, it deal 0 damage instead. And no matter how much fallen energy I have, it always deal 0 damage.
1.Start a new game using The Fallen Angel and enter a battle.
2.Press ` to open debug menu, input "hand add Yohane:Excitement" or "hand add Yohane:Hell_Zone", then play it.
3.See? It always deal 0 damage.
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