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Hi there ! I'm Jonathan 🦊

Rendering Programmer Assistant at Ubisoft Paris Mobile

I am a video game programmer focused on rendering part from Paris, France πŸ‡«πŸ‡· pursuing a Masters in game programming at Isart digital, who is passionate about rendering, programming and chessβ™ŸοΈ. I love to learn and to share my knowledge with others at my blog.

⚑️ Skills

I'm proficient at:

  • Languages: C, C++, C#
  • Game engine: Unity, Unreal engine 4
  • Tools: Vs, Rider, Vscode, RenderDoc
  • Shader: GLSL, HLSL, ShaderLab (unity)
  • Rendering API: OpenGL ES, OpenGL 4.6, DirectX (notion)
  • Versionning: Git, SVN, Perforce
  • Game engine features:
    • Rendering
    • AI (Machine learning, UtilitySystem, BT, state machine...)
    • online architecture
    • Physic
    • Architecture (ECS, entity based, ECSG...)
    • GUI

πŸ’Ό Experience

I am currently working at Ubisoft Paris Mobile as an assistant renderer for a mobile game.
I also worked at Eversim to improve the rendering features of their game engine.
And before ? I was a nurse πŸ’‰
➑️ Here my CV

LinkedIn social link (Six Jonathan)

Six Jonathan's Projects

fpscustomengine icon fpscustomengine

PFA GP1 at Isart digital. Project realized zith my own physic and render engine with OpenGL

goodmanstory icon goodmanstory

A Good Man's Stroy is a third person brawler. It's a single player game.

learnopengl icon learnopengl

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

projection icon projection

Action 2.5D game realised with 5 GD and 3 GP. Game based on unity engine

tinywings icon tinywings

TinyWingsAdventure is a 2D game where is to go as far as possible in limited time (1 minute)

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