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retrogamer02 / gbafreedoom Goto Github PK

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This project forked from doomhack/gbadoom

6.0 6.0 3.0 81.58 MB

A FreeDoom fork of DoomHacks port of prBoom to the Nintendo GBA.

QMake 0.21% C++ 61.10% C 38.31% Makefile 0.28% Assembly 0.10% Batchfile 0.01%

gbafreedoom's Issues

EvilJagaGenius's Request's

  • Level transition music replaced with FreeDoom's and reduced to 6 channels.
  • E1M4 - Some Box's restored
  • E1M5 - Big room has Nuke Pits again
  • E1M5 - Zombie's at start missing elevator raise trigger so I found best to move the zombies so the player has time to react at level load.
  • E1M5 - Texture alignment fixed.
  • General - Switches not changing texture needs investigation.
  • E1M6 - FPS Chugs some optimalizations applied may need more.
  • General - Save dropped on level E1M7 possible save buffer issue?
  • General -FreeDoom Dialog added in d_englsh.h and Doom 1 hardcoded for now.

Some maps don't load

I'm using Doom Builder 2 + Slade and GLBSP + pack side defs option to simplify and compress these maps.

  • E1M5 Works - Currently reduced to 236.67kb from 817.77kb old size.
  • E1M6 Works but laggy in spots - Currently reduced to 211.17kb - old size 310.53kb
  • E1M7 Works - Currently reduced to 240.25kb - old size 501.74kb
  • E2M5 Works waiting full testing - Currently reduced to 271.15kb - old size 699.66kb
  • E2M9 Works waiting full testing - Currently reduced to 270.81kb - old size 439.55kb
  • E3M4 Works - Currently reduced to 231.36kb
  • E3M5 Works - Currently reduced to 214.52kb
  • E3M7 Works but laggy in spots Currently reduced to 194.42kb
  • E3M9 Works - Currently reduced to 265.29kb
  • E4M2 Started Currently reduced to 394.42kb
  • E4M6 Not Working
  • E4M7 Not Working
  • E4M9 Not Working

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