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This project forked from skynettx/raptor

17.0 17.0 0.0 76.72 MB

Raptor Call Of The Shadows Console Ports from Reversed-engineered source code

License: GNU General Public License v2.0

C++ 7.48% Python 0.03% C 91.01% Makefile 0.10% CMake 0.51% Shell 0.01% Objective-C 0.36% Roff 0.08% M4 0.27% JavaScript 0.14% HTML 0.01%
3ds 3ds-homebrew homebrew nds-homebrew raptor source-port switch xbox

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retrogamer02 avatar skynettx avatar wel97459 avatar

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raptor-consoles's Issues

No more fill to top screen in 0.71

0.66 filled the top screen to the edges in flight.
0.71 leaves small black borders at the sides, making the health bar a bit to the left.

Is this intentional?

Game crashes on real hardware

Edit: most of the crashing has been fixed by turning vmem off.

  • Bonus Shed / Enemy ground flag
  • Mega Bomb
  • Player Shooting bug
  • Some Enemy projectiles
  • Tank shadows
  • Player can go backwards to far when boss dies

In game shop

Not sure if there is a way to toggle between buy items and sell items in the supply room. If there is I havent been able to work it out yet, if not a button map to switch between buy and sell would be awesome

I'm just dumb, didnt think try using the triggers

Load player save causes crash

Issue seems located in RAP_LoadWin first for loop.
Edit: Turns out load player crash was a problem with devkitArm but players now load dead.

Bravo Wave 5 black screen

Wave 5 of Bravo gives an all Black screen on old2DS (both screens). Sounds play, buttons work. Homebutton does nothing. So the only option is to hard turn off the Nintendo.

Version 1.0RC1

Audio popping in 0.71

Not sure if this was present in earlier versions.
Mostly noticable in the hangar before and after a menu and in the shop to buy upgrades.

Missing documentation of Newlib changes

It's disappointing to see a "devkitARM Patch.zip" be distributed with no clarification as to what its modifications are. In addition, the 2018-06-12 timestamp suggests it uses an outdated version of the Newlib libc - which version that is is likewise undocumented.

Add home button to exit and multitask

The 3DS home button is disabled to exit the app. Is this intentional and if so, can it be enabled to exit the game?

Now you have to press select and exit in the main menu. There is no multitaking to turn off and on some settings (apart from the Rosalina menu).

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