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Raptor Call Of The Shadows Console Ports from Reversed-engineered source code
License: GNU General Public License v2.0
This project forked from skynettx/raptor
Raptor Call Of The Shadows Console Ports from Reversed-engineered source code
License: GNU General Public License v2.0
Per @RetroGamer02, we are seeing an issue with the gamepad input running on windows desktop. The issue itself seems to be isolated within joyapi.cpp
0.66 filled the top screen to the edges in flight.
0.71 leaves small black borders at the sides, making the health bar a bit to the left.
Is this intentional?
Edit: most of the crashing has been fixed by turning vmem off.
It always gives save player error
Not sure if there is a way to toggle between buy items and sell items in the supply room. If there is I havent been able to work it out yet, if not a button map to switch between buy and sell would be awesome
I'm just dumb, didnt think try using the triggers
Issue seems located in RAP_LoadWin first for loop.
Edit: Turns out load player crash was a problem with devkitArm but players now load dead.
Built in TinySoundFont either needs to be fixed or figure out how to properly add support through Aulib and WildMidi.
Wave 5 of Bravo gives an all Black screen on old2DS (both screens). Sounds play, buttons work. Homebutton does nothing. So the only option is to hard turn off the Nintendo.
Version 1.0RC1
This happens after i hit the shoulder button when on teh callsign screen (in order to enter the hall to start the game)
please rename to .dmp as this is a luma dump
crash_dump_00000002.txt
If I can find that part of the code should be an easy fix.
Not sure if this was present in earlier versions.
Mostly noticable in the hangar before and after a menu and in the shop to buy upgrades.
Must be located in loadsave.cpp RAP_SavePlayer().
Somewhere its missing catching a button press to exit the pause screen.
0.63 seems to run smoother than 0.64. Any idea why?
Maybe due to TWLpatching?
The performance under Dosbox for PSP of Raptor is very poor.
Also hoping for a Playstation Vita port. Vita has SDL2 but also VitaGL.
Psp has a new toolchain by FJtruyj.
It's disappointing to see a "devkitARM Patch.zip" be distributed with no clarification as to what its modifications are. In addition, the 2018-06-12 timestamp suggests it uses an outdated version of the Newlib libc - which version that is is likewise undocumented.
If I can multithread maybe I can get music working on old 3ds models.
Causes Kernel errors when run in Citra. Seems to be caused by dspapi.cpp DSP_StartPatch.
The 3DS home button is disabled to exit the app. Is this intentional and if so, can it be enabled to exit the game?
Now you have to press select and exit in the main menu. There is no multitaking to turn off and on some settings (apart from the Rosalina menu).
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