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View Code? Open in Web Editor NEWSwitch port of the 2D game engine
Switch port of the 2D game engine
Hi, your app is awesome! I'm impressed with your work porting this framework!
I'm trying to run a game called Panel Attack (Free clone of "Panel de Pon", you can find it at http://panelattack.com/ - Yes, we are still working on getting an https certificate, please don't mind all the security warnings you might get trying to download/run it. ๐ ).
The game has some keyboard controls by default, but that obviously doesn't work here. However, the menu buttons have touch screen support. This works on the Android version of LOVE just by touching, and on PC you can click. However, on Switch, the touch screen appears to do nothing. Could it be that LOVE's touch controls aren't ported in the homebrew yet? The game lets you configure your input however you want, so if I could just get to that menu I could theoretically configure the controls to the joycon buttons (I assume it will recognize joycon inputs, anyway!), but without touch controls (Or, I guess, a keyboard that can connect to the Switch via USB-C, which I don't own), it looks like I'm not playing this particular game!
I can tell the game is running and not frozen or anything since the arrow on the main menu animates.
Any help would be appreciated. Note: On first run, the game generates a folder which includes a "keys.txt" file where you can define your inputs, so if I knew the button codes for the joycons, I could also theoretically configure the input that way.
Hey, I'm just trying to see if I can port a game successfully, I'm running VirtualBox 6.1.38 with Ubuntu 20.04.5 amd64. I'm not too experienced with a lot of compiling, but currently I have set up devkitA64 and switch-tools. I'm having problems with love-nx's build.sh not being able to locate OpenGL libraries.
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