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cinder-ui's Issues

How to destroy a SuperCanvasRef

Hello,
I need to be able to create and destroy UI elements on demand.
To do so, I do something like this :
class ModuleUI { SuperCanvasRef rezaUi; public : ~ModuleUI(){ rezaUi->clear(); rezaUi.reset(); rezaUi = nullptr; } ModuleUI(cinder::ivec2 position){ rezaUi = SuperCanvas::create( "" ); rezaUi->addButton("Bang", false); rezaUi->setOrigin(position); } void draw(); void update(); };

When I try to delete ModuleUI it seems to stay in the memory.
The delete process execute the ~ModuleUI() without effect;
capture d ecran 2017-10-10 a 16 09 03

Unknown attribute: "iUv"

Thanks for the slick Cinder block. I've been playing around with it, and during runs I noticed that I get the following warning

|warning| cinder::gl::GlslProg::GlslProg(const cinder::gl::GlslProg::Format &)[608] Unknown attribute: "iUv"

I'm looking at your shader, and it seems fine to me - but I'm not expert

Change Font

Is there a way to change the font that's used to render the UI?

Drop down list

Not quite sure if this is really a bug, but the documentation on the website indicates that there's some kind of a drop down list but I'm unable to find it. Is it implemented?

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