Comments (4)
It is almost as if the lag is actually artificial for performance reasons. Since I query the hands SDK for finger positions as frequently as possible and the component tick is not affected, I believe it to be a bug in the Unreal Oculus SDK. I am going to try the new SDK update version 13 and see if it is fixed.
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Unfortunately version 13 doesn't fix the issue. I will take a deeper look soon.
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I am going to close this because it is a duplicate of the other issue. The other issue has a fix idea by Jumbli to check out.
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Related Issues (9)
- Returning from system dashboard causes laggy hands tracking HOT 17
- Does it work with 4.24.2? HOT 2
- Error compiling using Mac HOT 3
- Link method QuestHands tracking does not work after packaging HOT 2
- Not working with 4.24.3 HOT 7
- Does this support multi-platform?
- ResetOrientationAndPosition breaks hand tracking
- [Question] Shouldn't this work in 4.26? HOT 1
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