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Simple Board Games

This is a collection of simple board games implemented in Python with Pygame Zero. These games are selected as possible exercises for entry-level programming education. More details about the criteria for inclusion and other considerations can be found in this paper.

In a nutshell:

  • If you are teaching programming, use game rules as a basis for your exercises, and check out the provided code to assess exercise difficulty. The "Core LOC" value provides a good quick estimation.

  • If you are studying programming, read game rules and try to implement the game alone or with a friend. Don't read the existing code unless you have finished your solution or absolutely need a hint.

The code provided is supposed to be simple and straightforward, resembling a "good enough" exercise solution: there are neither strong fool-proof mechanisms, nor polished GUIs. The main purpose of these examples is to demonstrate the complexity of a particular game from the software developer's perspective.

Each game comes with a text interface, a graphical interface, and a small number of pytest-powered unit tests.

Further Ideas

Once your task is done, you can try making it more challenging:

  • Implement a 3+ player version of the game (where applicable).

  • Make it possible to save and restore game sessions.

  • Implement a remote (network) play capability.

  • Implement a game AI system.

Setup

Install Poetry, then run

poetry install

to install dependencies. Check the pages of individual games for more information.

Current Games

All games in the table satisfy certain criteria. They are at least mildly interesting (have BoardGameGeek rating of 5.0 and above), they are quick to play (at most 15 min), have simple rules, and, in principle, designed for a two-player hotseat mode. Thus, there are no hidden cards and other information assumed to be private. None of the games require preparing extensive assests (cards, tiles, maps) or presume natural language proficiency, which makes them suitable for international groups.

Very occasional deviations from the "two-player" criterion include solo games, 3-player games, and games where one of the players can be easily replaced with an algorithm. In the latter case hidden information is allowed, since there is only one human player involved.

The "Core LOC" column in the games table shows the size of code shared between the CLI and the GUI versions of the game. In most cases, making GUI requires considerably more skills and effort, even with an easy-to-use framework. The "GUI value" evaluates the playability of the game without GUI. If it is low, a text-based interface is not painful to use.

Name BGG Rating Core LOC GUI value Players Category Topics
 Pig 5.3 25 Low 2 Dice Basics
 Mastermind 5.6 25 Low 1-2 Deduction Basics, Arrays
 GOLO (basic) 5.6 25 Low 1+ Dice Basics, Arrays
 Kalah 5.9 50 Low 2 Abstract Arrays
 Stop-Gate 6.1 50 High 2 Abstract 2D Arrays
 No Thanks! 7.1 50 Low 3-7 Cards Arrays, Algorithms
 Othello 6.1 50 High 2 Abstract 2D Arrays, Algorithms+
 Impact 6.7 50 Low 2-5 Dice Arrays, Algorithms
 Gold Fever 6.4 50 Low 2-5 Cards Basics, Arrays
 GOLO (scorecard) 5.6 50 Low 1+ Dice Arrays, Algorithms
 Ship, Captain, and Crew 5.1 50 Low 2+ Dice Arrays, Algorithms
 Quixo 6.2 50 High 2 Abstract 2D Arrays, Algorithms
 Poker dice 5.1 100 Low 2+ Dice Arrays, Algorithms
 Paletto 6.7 100 High 2-3 Abstract Graphs, Algorithms+
 Black Box 6.4 100 Low 1-2 Deduction 2D Arrays, Algorithms+
 Criss Cross 6.4 100 High 1+ Dice 2D Arrays, Algorithms
 King's Valley 6.5 100 High 2 Abstract 2D Arrays, Algorithms
 Farmers Finances 6.3 150 Low 2 Economic Basics
 Orchard 7.4 150 High 1 Cards 2D Arrays, Algorithms+
 Blokus Duo 6.8 200 High 2 Abstract 2D Arrays, Algorithms+
 Push Fight 7.4 200 High 2 Abstract 2D Arrays, Graphs

Third-party Contributions

DejaVu fonts, Noto emoji fonts, Playing cards.

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