richardbrinkman / travianplusplus Goto Github PK
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Home Page: http://richardbrinkman.github.com/travianplusplus/
Google Chrome Extension for Travian
Home Page: http://richardbrinkman.github.com/travianplusplus/
With GoldClub you can schedule merchants routes. These routes can be taken into account when drawing the resource prognosis graph.
In the marketplace, it would be nice if you can select your village name, instead of typing in its coordinates.
Probably because of missing meetingplace and/or marketplace, none of the resourcelines shows up.
In order to reduce the load on the Travian server, there should be some (random) delay in between the page loads. Maybe add a progress bar as well, to show why it takes so long to load the village overview and the resources graph.
Since version 1.3 (where the merchant routes where introduced), the resource levels are not shown anymore for users without Goldclub.
If merchants are told to walk 2x or 3x this should be drawn in the resource prognosis graph.
Draw available merchants into the resources graph, such that you can see when you have how many merchants available.
With a negative corn production, the prognosed corn level will reach 0 at some point in time. From this time on, the corn level should level out at 0.
Only the first 10 incoming troops are drawn in the graph.
Visit all unread messages to mark them as read.
In the Gold Club farm list, select all the villages that have been raided but need more soldiers to get all the resources.
Currently, only the http://ts4.travian.nl is supported. It should support any '.travian.' site.
Show a progress bar when downloading all the pages necessary to show the resource graphs.
Add an checkbox to mark all 10 messages on the messages page.
When you have a merchant route scheduled but at the time not all of the merchants are available, use only the available merchants for the calculation of the resources shipped.
When some resource will reach the maximum capacity it should be leveled out at this maximum instead of continuing above the capacity line.
Occasionally, the village overview is incorrect. It then duplicates the icons of one village and shows them for another village. It's hard to reproduce, though.
If merchants are scheduled (either by merchant route or by repeat) to transport resources that are not available, do not add those resources at the receiving village, but only the resources that can be shipped.
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