Giter Site home page Giter Site logo

richardulz / gbt-player Goto Github PK

View Code? Open in Web Editor NEW

This project forked from antoniond/gbt-player

0.0 1.0 0.0 317 KB

A music player library for Game Boy.

License: MIT License

Assembly 57.49% C 39.99% Shell 0.25% Batchfile 0.56% C++ 1.35% Makefile 0.36%

gbt-player's Introduction

GBT PLAYER v3.0.8

Music player library and converter kit for Game Boy that can be used with RGBDS (and, with limitations, with GBDK).

Licensed under the MIT license.

Copyright (C) 2009-2020 Antonio Niño Díaz.

All rights reserved.

Email: [email protected]

Web:

Latest version:

Introduction

GBT Player is a music creation environment for GB and GBC. It is composed by mod2gbt, which converts a mod file into a gbt (GameBoy Tracker) file, and GBT Player, which will be used to play that song in the GB. It's the same idea as the old Lemon player, but greatly improved. Because of this workflow, there are a lot of limitations that the GB doesn't impose, but that are needed so that the mod file and the result on the GB are similar.

GBT Player is writen in 100% assembly. That means that it is fast, it won't need a lot of CPU time (around 7%?), and you will have a lot of time for your game logic. There is source code for RGBDS, the main option for Game Boy development (in my opinion). There is also legacy code for an old version that also supported GBDK, but it's mostly unmaintained.

mod2gbt is writen in C, and should compile anywhere.

GBT Player is open source, and it is licensed under the BSD license. That means that you can use and modify it but you have to give credit for the original work. It would be nice to you tell me if you use it, anyway. :)

IMPORTANT NOTE: Version 1.x.x converted songs won't work with player version 2.0.0 or higher. The same happens with 2.x.x and version 3.0.0. They have to be converted again.

How to compile the example

Compile mod2gbt. In Windows you can use a command line like:

gcc -o mod2gbt.exe mod2gbt

A Makefile for Linux has been included in case you are feeling lazy. Just do:

make

Put rgbasm, rgbfix and rgblink in the gbt-player folder and run the bat/sh file in the rbgds_example folder. A compiled GB binary is included.

Notes

A nice tracker to modify the mod file is OpenMPT. You can download it here:

http://openmpt.org/

I don't use bat or sh files in my projects, I use makefiles, but I thought that the examples would be too simple for a makefile to be useful.

instr_test.gb is a sample of the default sounds.

range_test.gb is just a test of what notes the GB can reach (C3 - B8).

effects_test.gb tests arpeggio and "cut note" effects.

The mod file isn't 100% accurate. Sounds are a bit different from the real ones, so you should make roms and test them in emulators or real GB often.

When creating really big ROMs (more than 4 MiB), the define GBT_USE_MBC5_512BANKS in gbt_player.inc should be uncommented to allow allocation of the music data in banks higher than 255. Also, songs must be converted adding -512-banks to the mod2gbt command line.

If you don't like the speed convertion done by mod2gbt (from 50 Hz to 60 Hz) you can use the -speed argument for mod2gbt. The speed will be higher and it will probably have to be adjusted manually.

The initial speed of the song is set by the start function, and it will run at that speed until it finds a change speed command in the song. If the first step of your song takes forever, this is the reason.

GBDK notes

GBDK: http://gbdk.sourceforge.net/

GBDK default assembler (as-gbz80) is no longer supported. RGBDS must be used, and I don't really know if GBDK will work with latest RGBDS version. Adding -W--asm=rgbds to the command line when compiling GBDK code should make it work, but it hasn't been tested.

Since new functionality needs advanced macros like BANK(), which are only supported by RGBDS, the GBDK version is discontinued. The latest version that can be used with GBDK default assembler (2.1.2) is in the folder legacy_gbdk, as well as the corresponding converter. I don't really know if the same effect can be obtained with as-gbz80. If it can be done, open an issue and I may update GBDK version again. For now, this old legacy version is mostly unmaintained.

This is an article I wrote related to bank switching:

www.skylyrac.net/gbt-player-usage.html

To compile the GBDK example: Open the bat file, change it to set the correct path to your lcc binary and double clic the bat.

Changelog

  • Version 3.0.8 and 2.1.3 (2020/4/21)
    • Fix effect Dnn in the last pattern of a song (Nolan Baker). Now it jumps to pattern 0 instead of crashing.
    • Relicense under the MIT license (rather than BSD-2-Clause).
  • Version 3.0.7 (2019/6/3)
    • Fix panning in channel 4.
  • Version 3.0.6 (2018/1/20)
    • Code cleanup.
    • Fix example code.
    • Increase version of mod2gbt to v3.1.
    • Some C fixes (Zalo)
  • Version 2.1.2 (2018/1/20)
    • Cleanup of legacy version.
    • mod2gbt can no longer output assembly files. Set version number to v2.2.
    • Added license headers to all files so that it is easier to bundle code with other projects.
  • Version 3.0.5 (2016/5/2)
    • Bit shift optimizations.
  • Version 3.0.4 (2016/4/5)
    • Code reorganized and added license notices to source files.
  • Version 3.0.3 (2016/2/6)
    • Code reorganized to fit in 80 columns.
  • Version 3.0.2 (2015/5/3)
    • Corrected tabulations in RGBDS code.
  • Version 3.0.1 (2015/4/27) - Replaced tabs by spaces in asm code.
  • Version 3.0.0 (2015/4/22)
    • Added support for multiple bank songs.
    • GBDK default assembler (as-gbz80) version discontinued. Version 2.1.1 will be kept in case someone wants to use it.
    • Previously converted songs must be converted again.
    • gbt_play(): registers used for arguments have changed a bit.
  • Version 2.1.1 (2015/4/7)
    • Simplified GBDK example because it was confusing a lot of people...
  • Version 2.1.0 (2014/5/24)
    • Fixed arpeggio effect. Now it keeps looping until tick = 0 (previously it only looped once). It loops 3 steps, not 4.
    • Added "Cut Note" effect.
    • Effects optimizations.
  • Version 2.0.1 (2014/5/23)
    • Fixed effects in channels 1, 2 and 3 in GBDK version.
  • Version 2.0.0 (2014/5/22)
    • Rewritten library and converter.
    • Arpeggio effect added.
    • Song size should be reduced to about 60-75% (but it can go as high as 150% if it uses effects all time in all channels).
    • Old converted song data won't work, songs have to be converted again.
  • Version 1.2.1 (2014/5/15)
    • Fixed Bnn command.
  • Version 1.2 (2014/5/1)
    • Fixed lots of things regarding the mod file template and mod2gbt, the converter. Old songs won't be converted right with this new version. You should copy pattern data into the new mod template and transpose it 17 semitones to make it work again.
    • Fixed a typo in a variable name.
  • Version 1.1 (2013)
    • Fixed definitions for enabling and disabling channels.
    • Changed email address.
  • Version 1.0 (2009)
    • Initial release

To Do

  • Store channel 3 samples in RAM to be able to change them in execution time by the user?
  • End song callback? Special effect for callback? To synchronize game events or things like that.
  • WLA-DX version.

Known bugs

  • Effect Dxx, when used the last step of a pattern, will jump 2 patterns instead of 1.

License

``` Copyright (c) 2009-2020 Antonio Niño Díaz <[email protected]>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ```

gbt-player's People

Contributors

antoniond avatar bbbbbr avatar q-bert-reynolds avatar richardulz avatar zal0 avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.