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OpenGL Additions about vitagl HOT 3 CLOSED

rinnegatamante avatar rinnegatamante commented on July 30, 2024
OpenGL Additions

from vitagl.

Comments (3)

Rinnegatamante avatar Rinnegatamante commented on July 30, 2024 3

GL_POLYGON as you said can be replaced with GL_TRIANGLE_FAN.
glVertex functions should be avoided if possible and instead vitaGL unique ones should be used. (or at least the GL ES ones).

Uniforms functions can be added.
As for Framebuffers, they're not that easy to implement. That's why they're not yet in vitaGL as of now.

Since you said EDGE is an id Tech 1 GL port, take a look at my vitaQuake: https://github.com/Rinnegatamante/vitaQuake

This is a source port of id Tech 2 using vitaGL. Maybe it will help (all original drawing functions had been replaced with vitaGL unique ones that offer better performances cause take advantage of how sceGxm works).

For any further questions, please join Henkaku discord server for a faster comunication: https://discord.gg/m7MwpKA

from vitagl.

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