for new devices $ adb root # might be required $ adb push frida-server /data/local/tmp/ $ adb shell "chmod 755 /data/local/tmp/frida-server"
adb connect 127.0.0.1:62001 Nox
adb shell am set-debug-app -w zombie.survival.craft.z adb shell am clear-debug-app
adb shell "/data/local/tmp/frida-server &"
adb shell cat /proc//maps | grep libil2cpp.so adb shell ps | grep com.android.chrome
adb shell getprop ro.product.cpu.abi
MyOwnInventory: Assets.Core.Models.Users.Player.get_Character -> CharacterModel.get_Inventories()
Stones_01_5 Trees_01_1 Port FishingPier Tower_town Motel Farm_01 Stones_02_79 Shelter_01_60 Tower_01_16 Trees_02_13 Boss_12 Shelter_01_8 Stones_01_7 Stones_01_6 Trees_01_3 Trees_01_2 home Found Location Trees_02_14 Trees_02_15 Trees_02_Locked_01 Tower_02_17 Shelter_02_19 Oil_Plant_20 Police_Station_01 New_Gas_Station_01 Swamp_01_2 Swamp_01_1 Quarry TowerIsland CaveIsland OilPlatform NewBase TransportHub
il2cpp: 0x017b408c ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnPointerClick(this = Cell (14) (Assets.Core.Game.Dialogs.Inventory.InventoryCellController), eventData = Position: (662.59, 454.50)) 0x017b8218 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::OnPointerClick(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, eventData) 0x017b1184 │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HandleDoubleClick(this = Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerMobile) 0x017b3654 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetSelect(this = Cell (14) (Assets.Core.Game.Dialogs.Inventory.InventoryCellController), state = false) 0x017b7098 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetSelect(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = false) 0x017b5cf8 │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b5cf8 │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground 0x017b7098 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetSelect 0x017b3654 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetSelect 0x017939f8 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_Inventories(this = Cell (14) (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4844 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_Inventories(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4844 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_Inventories = Assets.Core.Models.InventoryModels.Inventories 0x017939f8 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_Inventories = Assets.Core.Models.InventoryModels.Inventories 0x025266b8 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x025266b8 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell::Check = true 0x02524974 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell) 0x02524974 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCellDescription 0x01793ab0 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex(this = Cell (14) (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4834 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4834 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex = 1 0x01793ab0 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex = 1 0x01793b68 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell(this = Cell (14) (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b483c │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b483c │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex = 4 0x01793b68 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell = 4 0x02526bdc │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::CheckRemove(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, other = null) 0x02526bdc │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::CheckRemove = true 0x025266b8 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x025266b8 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell::Check = true 0x02522e44 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02524ddc │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackAttach(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell) 0x02524ddc │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackAttach 0x02525268 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackAdded(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x017b5f68 │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::InventoryCellOnStackAdded(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, cell = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x017b5fb0 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateStackController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x018262e8 │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::OnInit(this = Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController) 0x018262e8 │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::OnInit 0x02524998 │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Entity(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell) 0x02524998 │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Entity = null 0x017b7144 │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetEnabled(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x0182693c │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::SetEnabled(this = Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController, state = true) 0x0182693c │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::SetEnabled 0x017b6d28 │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateCellDefault(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, cellEnabled = true) 0x017b6d28 │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateCellDefault 0x017b7144 │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetEnabled 0x017b5fb0 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateStackController 0x017b68d0 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateElementalController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b6abc │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::BuildElementalCellController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b6abc │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::BuildElementalCellController = Assets.Core.Game.Dialogs.Inventory.StackControllers.EmptyCellElementalModifierController 0x017b68d0 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateElementalController 0x017b34c4 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnProxyChanged(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017981b8 │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetActive(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController), state = true) 0x017b72b0 │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetActive(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x0252564c │ │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x017b5cf8 │ │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b5cf8 │ │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground 0x01868614 │ │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::SetIconAlphaState(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer), isTransparent = false) 0x01868614 │ │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::SetIconAlphaState 0x017b754c │ │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetRaycastActive(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x017b754c │ │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetRaycastActive 0x017b72b0 │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetActive 0x017981b8 │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetActive 0x017b34c4 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnProxyChanged 0x017b5f68 │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::InventoryCellOnStackAdded 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02525268 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackAdded 0x02524fa4 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell) 0x02524fa4 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack 0x02522e44 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x02526b30 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true 0x01793ab0 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex(this = Cell (14) (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4834 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4834 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex = 1 0x01793ab0 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex = 1 0x01793b68 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell(this = Cell (14) (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b483c │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b483c │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex = 4 0x01793b68 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell = 4 0x02523188 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Clear(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x025252b8 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackDetach(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x025252b8 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackDetach 0x025254b0 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackRemoved(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x017b5f08 │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::InventoryCellOnStackRemoved(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, cell = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x017b5fb0 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateStackController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x02524998 │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Entity(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524998 │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Entity = Assets.Core.Models.Characters.CharacterModel 0x01826d88 │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::OnDispose(this = Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController) 0x01868470 │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::ClearSlots(this = Cell (14) (Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer)) 0x01868470 │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::ClearSlots 0x01826d88 │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::OnDispose 0x017b5cf8 │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b5cf8 │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground 0x017b6d28 │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateCellDefault(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, cellEnabled = false) 0x017b6d28 │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateCellDefault 0x017b5fb0 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateStackController 0x017b68d0 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateElementalController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b6abc │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::BuildElementalCellController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b6abc │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::BuildElementalCellController = Assets.Core.Game.Dialogs.Inventory.StackControllers.EmptyCellElementalModifierController 0x017b68d0 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateElementalController 0x017b34c4 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnProxyChanged(this = Cell (14) (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017981b8 │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetActive(this = Cell (14) (Assets.Core.Game.Dialogs.Inventory.InventoryCellController), state = true) 0x017b72b0 │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetActive(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x0252564c │ │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ │ │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x017b5cf8 │ │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b5cf8 │ │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground 0x01868614 │ │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::SetIconAlphaState(this = Cell (14) (Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer), isTransparent = true) 0x01868614 │ │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::SetIconAlphaState 0x017b754c │ │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetRaycastActive(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x017b754c │ │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetRaycastActive 0x017b72b0 │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetActive 0x017981b8 │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetActive 0x017b34c4 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnProxyChanged 0x017b5f08 │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::InventoryCellOnStackRemoved 0x025254b0 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackRemoved 0x02523188 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Clear 0x017b1184 │ │ │ └─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HandleDoubleClick 0x017b132c │ │ └─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerMobile::OnPointerClick 0x017b8218 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::OnPointerClick 0x017b408c └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnPointerClick
il2cpp: 0x02526b30 ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525724 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, args = Assets.Core.Models.Arguments.Arguments) 0x0252564c │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckActive = true 0x02525724 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CheckPlaceStack = true 0x02526b30 └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::Check = true
il2cpp: 0x02525500 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack, oldamount = 3, newamount = 2) 0x02524fa4 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell) 0x02524fa4 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack 0x02525500 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged
il2cpp: 0x02523e10 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02523e10 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackChanged
il2cpp: 0x02525500 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack, oldamount = 2, newamount = 3) 0x02524fa4 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524fa4 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack 0x02525500 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged
il2cpp: 0x02523e10 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02523e10 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackChanged
. . . . Connected to SM G988N (id=127.0.0.1:62001) [SM G988N::zombie.survival.craft.z ]-> il2cpp: 0x017b0cec ┌─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::ShowTooltip(this = Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerMobile, immediate = false) 0x017b0cec └─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::ShowTooltip
il2cpp: 0x017b0c38 ┌─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HideTooltip(this = Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerMobile) 0x017b0c38 └─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HideTooltip
il2cpp: 0x017b0efc ┌─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HandleCellSelection(this = Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerMobile) 0x017b3654 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetSelect(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController), state = true) 0x017b7098 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetSelect(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x017b7098 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetSelect 0x017b3654 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetSelect 0x02526c40 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell::CheckRemove(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, other = null) 0x02526c40 │ └─Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell::CheckRemove = true 0x017939f8 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_Inventories(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4844 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_Inventories(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4844 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_Inventories = Assets.Core.Models.InventoryModels.Inventories 0x017939f8 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_Inventories = Assets.Core.Models.InventoryModels.Inventories 0x01793ab0 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4834 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4834 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex = 0 0x01793ab0 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex = 0 0x01793b68 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b483c │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b483c │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex = 0 0x01793b68 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell = 0 0x02524974 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell) 0x02524974 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCellDescription 0x017b0efc └─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HandleCellSelection
il2cpp: 0x017b1184 ┌─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HandleDoubleClick(this = Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerMobile) 0x017b3654 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetSelect(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController), state = false) 0x017b7098 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetSelect(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = false) 0x017b5cf8 │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b5cf8 │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground 0x017b7098 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetSelect 0x017b3654 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetSelect 0x017939f8 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_Inventories(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4844 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_Inventories(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4844 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_Inventories = Assets.Core.Models.InventoryModels.Inventories 0x017939f8 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_Inventories = Assets.Core.Models.InventoryModels.Inventories 0x02524974 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524974 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellDescription 0x01793ab0 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4834 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4834 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex = 0 0x01793ab0 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex = 0 0x01793b68 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b483c │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b483c │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex = 0 0x01793b68 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell = 0 0x02526c40 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell::CheckRemove(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, other = null) 0x02526c40 │ └─Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell::CheckRemove = true 0x02525500 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack, oldamount = 10, newamount = 11) 0x02524fa4 │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524fa4 │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack 0x02525500 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged 0x02523e10 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02523e10 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackChanged 0x02525500 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack, oldamount = 1, newamount = 0) 0x02524fa4 │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell) 0x02523188 │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Clear(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell) 0x025252b8 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackDetach(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell) 0x025252b8 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackDetach 0x025254b0 │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackRemoved(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x017b5f08 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::InventoryCellOnStackRemoved(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, cell = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x017b5fb0 │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateStackController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x02524998 │ │ │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Entity(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell) 0x02524998 │ │ │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Entity = null 0x01826d88 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::OnDispose(this = Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController) 0x01868470 │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::ClearSlots(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer)) 0x01868470 │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::ClearSlots 0x01826d88 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::OnDispose 0x017b5cf8 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b5cf8 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground 0x017b6d28 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateCellDefault(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, cellEnabled = false) 0x017b6d28 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateCellDefault 0x017b5fb0 │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateStackController 0x017b68d0 │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateElementalController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b6abc │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::BuildElementalCellController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b6abc │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::BuildElementalCellController = Assets.Core.Game.Dialogs.Inventory.StackControllers.EmptyCellElementalModifierController 0x017b68d0 │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateElementalController 0x017b34c4 │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnProxyChanged(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017981b8 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetActive(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController), state = true) 0x017b72b0 │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetActive(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x017b5cf8 │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b5cf8 │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground 0x01868614 │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::SetIconAlphaState(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer), isTransparent = true) 0x01868614 │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::SetIconAlphaState 0x017b754c │ │ │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetRaycastActive(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x017b754c │ │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetRaycastActive 0x017b72b0 │ │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetActive 0x017981b8 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetActive 0x017b34c4 │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnProxyChanged 0x017b5f08 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::InventoryCellOnStackRemoved 0x025254b0 │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackRemoved 0x02523188 │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Clear 0x02524fa4 │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack 0x02525500 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged 0x01793ab0 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4834 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4834 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex = 0 0x01793ab0 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex = 0 0x01793b68 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell(this = MaterialCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b483c │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b483c │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex = 0 0x01793b68 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell = 0 0x017b1184 └─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HandleDoubleClick
[SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> [SM G988N::zombie.survival.craft.z ]-> il2cpp: 0x017b0efc ┌─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HandleCellSelection(this = Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerMobile) 0x017b3654 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetSelect(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController), state = true) 0x017b7098 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetSelect(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x017b7098 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetSelect 0x017b3654 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetSelect 0x02526bdc │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::CheckRemove(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, other = null) 0x02526bdc │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::CheckRemove = true 0x017939f8 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_Inventories(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4844 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_Inventories(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4844 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_Inventories = Assets.Core.Models.InventoryModels.Inventories 0x017939f8 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_Inventories = Assets.Core.Models.InventoryModels.Inventories 0x01793ab0 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4834 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4834 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex = 0 0x01793ab0 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex = 0 0x01793b68 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b483c │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b483c │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex = 0 0x01793b68 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell = 0 0x02524974 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524974 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellDescription 0x017b0efc └─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HandleCellSelection
il2cpp: 0x017b1184 ┌─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HandleDoubleClick(this = Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerMobile) 0x017b3654 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetSelect(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController), state = false) 0x017b7098 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetSelect(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = false) 0x017b5cf8 │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b5cf8 │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground 0x017b7098 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetSelect 0x017b3654 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetSelect 0x017939f8 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_Inventories(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4844 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_Inventories(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4844 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_Inventories = Assets.Core.Models.InventoryModels.Inventories 0x017939f8 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_Inventories = Assets.Core.Models.InventoryModels.Inventories 0x02524974 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524974 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellDescription 0x01793ab0 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4834 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4834 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex = 0 0x01793ab0 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex = 0 0x01793b68 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b483c │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b483c │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex = 0 0x01793b68 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell = 0 0x02526bdc │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::CheckRemove(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, other = null) 0x02526bdc │ └─Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell::CheckRemove = true 0x02522e44 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02524ddc │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackAttach(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524ddc │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackAttach 0x02525268 │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackAdded(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x017b5f68 │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::InventoryCellOnStackAdded(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, cell = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x017b5fb0 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateStackController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x018262e8 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::OnInit(this = Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController) 0x018262e8 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::OnInit 0x02524998 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Entity(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524998 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Entity = Assets.Core.Models.Characters.CharacterModel 0x017b7144 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetEnabled(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x0182693c │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::SetEnabled(this = Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController, state = true) 0x0182693c │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::SetEnabled 0x017b6d28 │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateCellDefault(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, cellEnabled = true) 0x017b6d28 │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateCellDefault 0x017b7144 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetEnabled 0x017b5fb0 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateStackController 0x017b68d0 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateElementalController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b6abc │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::BuildElementalCellController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b6abc │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::BuildElementalCellController = Assets.Core.Game.Dialogs.Inventory.StackControllers.EmptyCellElementalModifierController 0x017b68d0 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateElementalController 0x017b34c4 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnProxyChanged(this = Cell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017981b8 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetActive(this = Cell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController), state = true) 0x017b72b0 │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetActive(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x017b5cf8 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b5cf8 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground 0x01868614 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::SetIconAlphaState(this = Cell (Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer), isTransparent = false) 0x01868614 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::SetIconAlphaState 0x017b754c │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetRaycastActive(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x017b754c │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetRaycastActive 0x017b72b0 │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetActive 0x017981b8 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetActive 0x017b34c4 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnProxyChanged 0x017b5f68 │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::InventoryCellOnStackAdded 0x02525268 │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackAdded 0x02524fa4 │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524fa4 │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack 0x02522e44 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add 0x01793ab0 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b4834 │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b4834 │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryIndex = 0 0x01793ab0 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryIndex = 0 0x01793b68 │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017b483c │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b483c │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::get_InventoryCellIndex = 0 0x01793b68 │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::get_InventoryCell = 0 0x02523188 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Clear(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x025252b8 │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackDetach(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x025252b8 │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackDetach 0x025254b0 │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackRemoved(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x017b5f08 │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::InventoryCellOnStackRemoved(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, cell = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x017b5fb0 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateStackController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x02524998 │ │ │ │ │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Entity(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524998 │ │ │ │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Entity = null 0x01826d88 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::OnDispose(this = Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController) 0x01868470 │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::ClearSlots(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer)) 0x01868470 │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::ClearSlots 0x01826d88 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCell.StackTagsViewController::OnDispose 0x017b5cf8 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b5cf8 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground 0x017b6d28 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateCellDefault(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, cellEnabled = false) 0x017b6d28 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateCellDefault 0x017b5fb0 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateStackController 0x017b68d0 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateElementalController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b6abc │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::BuildElementalCellController(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b6abc │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::BuildElementalCellController = Assets.Core.Game.Dialogs.Inventory.StackControllers.EmptyCellElementalModifierController 0x017b68d0 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::UpdateElementalController 0x017b34c4 │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnProxyChanged(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController)) 0x017981b8 │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetActive(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.InventoryCellController), state = true) 0x017b72b0 │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetActive(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x017b5cf8 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController) 0x017b5cf8 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::ResetBackground 0x01868614 │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::SetIconAlphaState(this = ResultCell (Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer), isTransparent = true) 0x01868614 │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.Containers.InventoryCellContainer::SetIconAlphaState 0x017b754c │ │ │ │ │ │ │ ┌─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetRaycastActive(this = Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController, state = true) 0x017b754c │ │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetRaycastActive 0x017b72b0 │ │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::SetActive 0x017981b8 │ │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::SetActive 0x017b34c4 │ │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellController::OnProxyChanged 0x017b5f08 │ │ │ └─Assets.Core.Game.Dialogs.Inventory.InventoryCellProxyController::InventoryCellOnStackRemoved 0x025254b0 │ │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackRemoved 0x02523188 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Clear 0x017b1184 └─Assets.Core.Game.Dialogs.Inventory.CellProxyPointerEventsHandlerBase::HandleDoubleClick
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, cellIndex = 0) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x0252443c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_Changed(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellHandler) 0x0252443c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_Changed
il2cpp: 0x0252457c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAdded(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellAddStackHandler) 0x0252457c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAdded
il2cpp: 0x025246bc ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackRemoved(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellRemoveStackHandler) 0x025246bc └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackRemoved
il2cpp: 0x025247fc ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAmountChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellStackAmountChangedHandler) 0x025247fc └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAmountChanged
il2cpp: 0x02524974 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell) 0x02524974 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCellDescription
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, cellIndex = 0) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x0252443c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_Changed(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellHandler) 0x0252443c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_Changed
il2cpp: 0x0252457c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAdded(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellAddStackHandler) 0x0252457c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAdded
il2cpp: 0x025246bc ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackRemoved(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellRemoveStackHandler) 0x025246bc └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackRemoved
il2cpp: 0x025247fc ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAmountChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellStackAmountChangedHandler) 0x025247fc └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAmountChanged
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, cellIndex = 1) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, cellIndex = 2) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, cellIndex = 3) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, cellIndex = 4) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, cellIndex = 5) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, cellIndex = 6) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, cellIndex = 7) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, cellIndex = 8) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, cellIndex = 9) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02524974 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524974 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellDescription
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, cellIndex = 1) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, cellIndex = 2) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, cellIndex = 3) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, cellIndex = 4) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, cellIndex = 5) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, cellIndex = 6) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x0252443c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_Changed(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellHandler) 0x0252443c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_Changed
il2cpp: 0x0252457c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAdded(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellAddStackHandler) 0x0252457c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAdded
il2cpp: 0x025246bc ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackRemoved(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellRemoveStackHandler) 0x025246bc └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackRemoved
il2cpp: 0x025247fc ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAmountChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellStackAmountChangedHandler) 0x025247fc └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::add_StackAmountChanged
il2cpp: 0x02525a4c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell, cellIndex = 7) 0x02525a4c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::SetIndex
il2cpp: 0x02524974 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description(this = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCell) 0x02524974 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::get_Description = Assets.Core.Models.InventoryModels.InventoryCell.TagInventoryCellDescription
il2cpp: 0x02522e44 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02524ddc │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackAttach(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524ddc │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackAttach 0x02525268 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackAdded(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02525268 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackAdded 0x02524fa4 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524fa4 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack 0x02522e44 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add
il2cpp: 0x02525500 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack, oldamount = 11, newamount = 15) 0x02524fa4 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524fa4 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack 0x02525500 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged
il2cpp: 0x02523e10 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack) 0x02523e10 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackChanged
il2cpp: 0x02525500 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.LimitedInventoryStack, oldamount = 15, newamount = 17) 0x02524fa4 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524fa4 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack 0x02525500 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::OnStackAmountChanged
il2cpp: 0x02522e44 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.SingleInventoryStack) 0x02524ddc │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackAttach(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524ddc │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackAttach 0x02525268 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackAdded(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.SingleInventoryStack) 0x02525268 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackAdded 0x02524fa4 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524fa4 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack 0x02522e44 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add
il2cpp: 0x02522e44 ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.DurabilityInventoryStack) 0x02524ddc │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackAttach(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524ddc │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::StackAttach 0x02525268 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackAdded(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell, stack = Assets.Core.Models.InventoryModels.InventoryStack.DurabilityInventoryStack) 0x02525268 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::CallStackAdded 0x02524fa4 │ ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack(this = Assets.Core.Models.InventoryModels.InventoryCell.SimpleInventoryCell) 0x02524fa4 │ └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::ClearEmptyStack 0x02522e44 └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::Add
il2cpp: 0x0252461c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::remove_StackAdded(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellAddStackHandler) 0x0252461c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::remove_StackAdded
il2cpp: 0x0252475c ┌─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::remove_StackRemoved(this = Assets.Core.Models.InventoryModels.InventoryCell.EquipInventoryCell, value = Assets.Core.Models.InventoryModels.InventoryCell.InventoryCellRemoveStackHandler) 0x0252475c └─Assets.Core.Models.InventoryModels.InventoryCell.InventoryCell::remove_StackRemoved