A challenge in open-ended machine creativity and exploration (part of IEEE Conference on Games 2021) based on a Cellular Automata Reinforcement Learning Environment
I would like to take a look into this competition in this years COG contest, but I have trouble getting started.
There seem to be some missing classes/files in the current master branch of the repository and thus unexecutable code. From the commit history I can see, that there should be files / classes in the master branch that are nowhere to be found.
The classes ConvGRNN, CARLA, HARLI and Agent are missing. Affected files are:
notebooks/interactive_evolution.ipynb
notebooks/collaborate.ipynb,
notebooks/evaluation.ipynb,
game_of_carle/agents/toggle.py is missing Agent
To reproduce
Clone the current master branch of the repo and try to execute the mentioned files.
A High Reward Strategy Employed by a Hebbian Cellular Automaton Policy, Effectively Gaming a Change-in-Center-of-Mass Mobility Reward Across Multiple B3/Sxxx Life-Like Rules.
Somethings don't work so well. Apparently the modify_doc patter doesn't render anything in notebook on mybinder. See e.g. the Running Bokeh Applications tutorial from bokeh.org.
Hello apertonauts! This is an example of how one might go about contributing to the Carle's Game challenge with a contest submission. This (demo) entry is a simple example of searching for patterns that create moving artifacts under the Morley rules (B368/S245). You'll find a description and a link to the interactive mybinder demo here -> moving_in_morley