rjdsilv / comp305_finalproject Goto Github PK
View Code? Open in Web Editor NEWTurn based RPG for COMP-305 project.
Turn based RPG for COMP-305 project.
Timer bar and enemy and player health bars are movable during the battle screen, making the bars gray after being clicked as well.
This issue should be fixed. @rjdsilv is working on a way to fix this issue today.
Summary-
When the battle takes place and the player looses it's power and health the game ends.
There is a text that displays that the game is over
Nothing happens once the text appears. There is no restart game option for the player or the game does not go back to the start.
Expected outcome
Player should get a restart or quit option when he looses.
Actual outcome
Player does not get a restart or quit option when he looses.
The build is due in 2 weeks (week 9).
@jalpendesai -
Improve the forest graphics.
Design the temple layout
Add the enemy sprites for forest
Design the camp
@rjdsilv - Player transition from forest to temple (Move from one level to another)
Implement the scripts to other enemy.
Main mechanics for temple battle
Implement the score (XP) for the battle.
Transition from menu screen to game world.
@reidman445 - Positioning for the camp and what assets would be available.
Positioning and design of the enemy inside the temple.
How does the player get into the temple(Unlocking next level)
Defining the XP's for the battle.
Note : Let me know if I have missed out on anything.
Objective : Upload the test cases in the github repository
URL : https://docs.google.com/spreadsheets/d/1fOJfMPrGUdk32nGzA3egjhm983m_0tsIT7Blm00m4JI/edit#gid=0
Please Update the pending task from your end (Weekly).
Please update the ticket and assign the ticket back to me before any push to master.
@rjdsilv - Implementation - Battle/Camp selection/Player weapon selection/moving from one scene to another if player wins the battle else spawn the game in last player position.
@reidman445 - Define values for the player and enemy/Camp design
@jalpendesai - Enemy animation/ Forest mapping/Temple asset/Portion assets
Mohsin - Pull all the requests from Reid/Jalpen/Rodrigo and push it to master branch and test the first built by 1st March 2018.
Update the test cases and version doc.
Weekly call - 23/02/2018 11.30PM
Please Update the pending task from your end (Weekly).
Please update the ticket and assign the ticket back to me before any push to master.
Perform the implementation to the game temple.
Game Design Document Link : https://docs.google.com/document/d/1q9XSxt0iRquXo9GXN2r_tzqu5MBh5ITMSRFh9K02_ZE/edit
Test document: DO NOT EDIT THIS
https://docs.google.com/spreadsheets/d/1fOJfMPrGUdk32nGzA3egjhm983m_0tsIT7Blm00m4JI/edit#gid=0
Rodrigo - Development of 1 Sectors.
Reid - Review the development and check if it is according to the level design. Make sure it corresponds to the Design plan.
Jalpen - Mapping the level and ensuring the assets are in place. Provide the assets so Rodrigo could use the assets to develop the code.
Mohsin - Update the Design document/Test the game and write the test cases for scene one.
Task:
Trigger the battle (Due week 5)
Align the enemy in the level.
Please update the work description here along with the code pushed.
Issue Summary:
Once the game starts and player progress towards the temple player is able to see the wolfs and battle starts. But the golem battle starts randomly when the player is approaching the temple and he is not shown in the forest until the battle starts.
In Battle:
The Golem is able to harm the player
The players health is reduced when he attacks.
Expected Outcome:
Player should be able to attack Golem.
Actual Outcome:
The player is unable to attack the Golem.
When you choose the power and click any button the game stops.
Error:
NotImplementedException: The requested feature is not implemented.
GolemController.PlayDamageSound () (at Assets/Scripts/Controller/Enemy/GolemController.cs:44)
BattleManager.Attack () (at Assets/Scripts/Manager/BattleManager.cs:348)
BattleManager.Update () (at Assets/Scripts/Manager/BattleManager.cs:94)
Please Update the pending task from your end (Weekly).
Please update the ticket and assign the ticket back to me before any push to master.
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