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A unified and configurable Nodegraph wrapper for Visual Effects Applications

Home Page: http://ricokoschmitzky.com/

License: MIT License

Python 100.00%
maya-plugin maya mayaapi pymel python pyside pyqt pyqt5 pyqt4 qt

coconodz's People

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coconodz's Issues

configurable connection line mode

Qt supports different "line type" for QPainterPaths. Nodz uses a cubic bezier curve, but we should also support simple "direct" lines.

nodegraph glitches

We are noticing some glitches we're the graphicitems will not get updated properly. We have to investigate why.

node comments

Having node overlays #29 would allow us to add node comments. We could add a simply bubble icon which would open a separat dialog for adding a node comment.

create attribute on host connection

Currently we are only connecting coconodes if the attribute already exist on that node. We should automatically create the attribute on the coconode when a host connection was made and create the connection.

node overlays

We should be able to provide node overlays that can simply use an svg file, render and overlay it on the node.

focus issues

There are several focus issues within the Nodz implementation. We have to fix them.

reload modules and reinitialize graph

We should add the possibility to reload all python modules and reinitialize the current graph.
Currently we would need

  • a reload function that reloads all coconodz modules
  • a debug menu entry with reload action
  • a nodegraph reinitialize function that removes all events and registers them again after, stores the current graph, closes and reopens it

handle doubled signal emission

Currently we are running into the situation when connecting a coconodes that we are emitting a signal to connect the host nodes, but in the host we are also emitting a signal to connect the coconodz nodes through a connected callback.This will lead to recursion or in case of Maya to a doubled signal

improve connection widget selection handling

At the moment it is quite hard to move the cursor to the right spot when doing nodes disconnections.
We have to improve the default selection behaviour and match it to the baviour in the Maya nodegraph.

node creation at creation field position

Currently when a coconode gets created it will be positioned within the nodegraph center.
We have to place it to the position the creation field was invoked from.

register coconodz as maya plugin

Coconodz should be a Maya plugin. Loading the plugin will create the menu and register all events, unloading will deregister all events and remove the menu.

implement metadata widget

To inspect metadata it is common to have a semi-transparent widget that shows all the available metadata.
We could consider to use tooltips for that and require metadata as html.

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