Comments (5)
Oh, I had no idea static meshes now support sockets! Thanks for sharing this, I will try to implement it this week and publish new version.
from meleetrace.
Hey @coolzilj, this isn't really possible as there is no way to determine start and end location for the trace on a static mesh. If your weapon is a static mesh and there is no way you can convert it to a skeletal mesh you can add sockets to your main character's skeleton and match their position to the attached static mesh beginning and end.
from meleetrace.
https://docs.unrealengine.com/5.3/en-US/using-sockets-with-static-meshes-in-unreal-engine/
Actually we can add start and end sockets to StaticMesh as well.
from meleetrace.
@coolzilj hey, just wanted to let you know that if you get latest version from master
branch there will be support for a static mesh components. It will take a while until it's available on a marketplace. Thank you for making this request and making me aware that static meshes also support sockets! The more you know! :D
from meleetrace.
@coolzilj hey, just wanted to let you know that if you get latest version from
master
branch there will be support for a static mesh components. It will take a while until it's available on a marketplace. Thank you for making this request and making me aware that static meshes also support sockets! The more you know! :D
Appreciate your hard work.
from meleetrace.
Related Issues (15)
- Is it possible to use the plugin in UE 5.1.1? HOT 9
- Is always collide with "CapsuleComponent ("CollisionCylinder") "? HOT 5
- Request HOT 3
- Example project? HOT 4
- Default Trace Density 5 is too low HOT 5
- Component trace never starts HOT 5
- Allow to override default trace channel per component bases
- Create latent node for listening for hit detection HOT 1
- Allow start and end trace to be called from blueprints
- UE5 5.2 Crashing HOT 7
- Crash when using Live Coding with Melee Trace in C++ HOT 4
- Incorrect 'Location' returned by 'OnTraceHit_Event' HOT 11
- Editor errors, property is not initialized properly. HOT 6
- Filter unwanted mesh sockets HOT 1
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from meleetrace.