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StaticMesh support? about meleetrace HOT 5 CLOSED

coolzilj avatar coolzilj commented on June 7, 2024
StaticMesh support?

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Comments (5)

rlewicki avatar rlewicki commented on June 7, 2024 4

Oh, I had no idea static meshes now support sockets! Thanks for sharing this, I will try to implement it this week and publish new version.

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rlewicki avatar rlewicki commented on June 7, 2024

Hey @coolzilj, this isn't really possible as there is no way to determine start and end location for the trace on a static mesh. If your weapon is a static mesh and there is no way you can convert it to a skeletal mesh you can add sockets to your main character's skeleton and match their position to the attached static mesh beginning and end.

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coolzilj avatar coolzilj commented on June 7, 2024

https://docs.unrealengine.com/5.3/en-US/using-sockets-with-static-meshes-in-unreal-engine/
Actually we can add start and end sockets to StaticMesh as well.

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rlewicki avatar rlewicki commented on June 7, 2024

@coolzilj hey, just wanted to let you know that if you get latest version from master branch there will be support for a static mesh components. It will take a while until it's available on a marketplace. Thank you for making this request and making me aware that static meshes also support sockets! The more you know! :D

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coolzilj avatar coolzilj commented on June 7, 2024

@coolzilj hey, just wanted to let you know that if you get latest version from master branch there will be support for a static mesh components. It will take a while until it's available on a marketplace. Thank you for making this request and making me aware that static meshes also support sockets! The more you know! :D

Appreciate your hard work.

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