Comments (1)
This has been addressed in a84f759
from meleetrace.
Related Issues (14)
- Is it possible to use the plugin in UE 5.1.1? HOT 9
- StaticMesh support? HOT 5
- Is always collide with "CapsuleComponent ("CollisionCylinder") "? HOT 5
- Request HOT 3
- Example project? HOT 4
- Default Trace Density 5 is too low HOT 5
- Component trace never starts HOT 5
- Allow to override default trace channel per component bases
- Allow start and end trace to be called from blueprints
- UE5 5.2 Crashing HOT 7
- Crash when using Live Coding with Melee Trace in C++ HOT 4
- Incorrect 'Location' returned by 'OnTraceHit_Event' HOT 11
- Editor errors, property is not initialized properly. HOT 6
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from meleetrace.