rlidwka / bevy_mod_physx Goto Github PK
View Code? Open in Web Editor NEWPhysX plugin for Bevy
License: MIT License
PhysX plugin for Bevy
License: MIT License
I need a place to store these, and they are too big to include in the repo, so attaching these with an issue:
Hi there, any chance of getting PhysX character controller classes wrapped and piped through to Bevy? CapsuleController (https://github.com/EmbarkStudios/physx-rs/blob/main/physx/src/controller.rs) would make this a lot more useful for my project. Thanks!
I could really use an example of how to create a ConvexMesh in your library. Could you please share a short code snippet or description of how to use it correctly? I would greatly appreciate your help! Thank you!
blocked by EmbarkStudios/physx-rs#186
everything other than vehicles works in physx-5.1 branch
I didn't see anything related to shape casting. It would be nice to cast shapes like you can rays.
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