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A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥

License: MIT License

Smalltalk 0.16% C# 57.59% HLSL 28.38% ShaderLab 13.87%
unity particles shader vfx gpgpu compute-shaders

gpu-particles's Introduction

robert-k


musician // dj // artist // coder


  • 🔭 I’m currently working on A rotary phone bluetooth conversion & A full room Ambilight solution using WLED

  • 🌱 I’m currently learning C

  • 🤝 I’m looking for help with gpu-particles v2

  • 👨‍💻 Check out my website Kosro.de

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  • 💬 Ask me about shaders, music, iot and vue

  • 📫 Say hello at [email protected]

  • ⚡ Fun fact my left foot is about 1 EU size larger than the right one



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gpu-particles's Issues

[V2] Weird things happening on 2018.3.0b6 macOS

I get this error on run

Compute shader (Compute Particles): Property (colorEvolutionTexture) at kernel index (2) is not set
UnityEngine.ComputeShader:Dispatch(Int32, Int32, Int32, Int32)
GPUParticles.GPUParticles:DispatchUpdate() (at Assets/Scripts/GPUParticles.cs:329)
GPUParticles.GPUParticles:Update() (at Assets/Scripts/GPUParticles.cs:492)

Used version from v2 branch

And this one every frame

Requesting blit command encoder while having another active encoder

Using Unity 2018.3.0b6 on macOS High Sierra 10.13.5 with Nvidia 1070ti
V1 works fine however

Edit:
Changing the color to be Over Life instead of Constant "fixed" it. It then gave an error about the color. Set that to Over Life too and then it worked. However the editor then looked like this
schermata 2018-10-21 alle 18 30 47

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