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License: MIT License
Multiplayer base-building base-destroying game. With catapults.
License: MIT License
Instead of each component checking the state, it would be nice to have an InputManager calling the appropriate functions in each component according to the current state when a key is pressed.
After playing (alone) for a dozen of minutes, I started to create a lot of boxes in the sky and the characterController got deleted.
Repro:
Start an instance of the game.
Select a team.
Go to the middle of the map.
Start another instance of the game.
The other player should move really fast from its initial position to the middle of the map, colliding with everything between these spots.
The managers should maybe be singletons so they don't have to be entirely static.
At rare occasions, catapults standing on slightly crooked ground do not work.
This must be due to the collider of the thingy interacting with the one on the base.
Additionally, we should check for the catapult to be at a correct angle (more or less flat on the ground) for it to be usable.
The player should also be facing the catapult for them to use it.
At least for now, bombs should kill players and damage the nexus.
The gun should have a cooldown (a timer) between two shots. Maybe it should be in a static manager so it keeps updating when the tool is not selected.
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