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License: MIT License
ModuleScript for making it easy to do Client/Server communication using the ROBLOX platform
License: MIT License
server
from FindService("NetworkServer")
always returns nil in SoloPlayTest. Alternatives like RunService:IsClient()
and RunService:IsServer()
also don't work properly because the client and server is the same machine.
You can detect SoloPlayTest mode by seeing if RunService:IsServer() == RunService:IsClient()
I don't know how to solve this without giving client and server unique method names, which at that point there's hardly any use in using this besides if you want custom names.
Excuse the phone formatting, but I wanted to throw this out there as soon as I could.
When attempting to pass multiple values from the Server to the Client (or vise versa), only one variables is passed.
Example -
[Server]
local Remote=ModRemote:CreateRemote("Test");
Remote:Callback(function(Client,Request,...)
return Request,...
end)
[Client]
local Remote=ModRemote:GetFunction("Test");
local val1,val2,val3,val4=Remote:CallServer("Test",true,false,"some string");
print(val1,val2,val3,val4);
[Output]
Test nil nil nil
[How to solve]
Instead of using
local response = self.Instance:InvokeServer(...);
return response;
Use
return self.Instance:InvokeServer(...);
Thanks for taking a look! :)
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