Comments (3)
Hey fellow bloxxer! Sadly the developer console is riddled with bugs, and this one in particular deals with how Roblox handles string lengths.
A quick and dirty fix for this would be to modify the main message loop in RefreshMessagesForReal to cap writable strings at the limit.
if (message.Message:len() >= 199988) then
message.Type = Enum.MessageType.MessageError.Value
message.Message = "[String too long]"
end
While this would work (for this situation), I do not feel it is a good solution. A much better way to handle this would be to separate characters into easily manageable chunks and reconstruct them within the console, instead of being concatenated all at once, to allow for entire string to be fully presented.
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Hi there, thank you for your feedback. We're going to be closing this repository as we've chosed the Roblox Dev Forum as our venue for developer feedback. Please feel free to migrate your feedback to a DevForum post if you feel it is still relevant.
from core-scripts.
bro I hate people of a 13% population
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