robojumper / robojumpersquadselect Goto Github PK
View Code? Open in Web Editor NEWSource code for the Vanilla and WotC version of my Squad Select for XCOM 2
Source code for the Vanilla and WotC version of my Squad Select for XCOM 2
My suggestion: for non-soldiers remove everything except:
Maybe even make some of sort of event so that other mods can modify what panels should be shown for individual units
The following needs to be skipped:
It was there in vanilla to optimize some of the UpdateData
code, but regularly causes issues for some mods. We should probably remove it and unconditionally use the entirety of UpdateData
.
Right now this always takes the player to the AWC. lwotc needs a way to make my squad select open the standard promotion screen that is changed to NPSBD using a HL event instead of a MCO (so this mod should route through HQPres). Best way to fix this is a config option AlwaysRouteAPButtonThroughHQPres
.
And add hook for other mods to configure them. The messages need to show even when slot is empty (on top of giant "select soldier" button)
For example, for WOTCStrategyOverhaul/CovertInfiltration we will need:
Should the controller popup have the same options as the M+KB UINavHelp? Should we go back to Armor/Weapon/Item unequip?
This means that the launch button remains green, even though that may no longer be the case (e.g. XComGameState_MissionSite::CanLaunchMission
may now forbid it). Therefore, clicking on the green button will not do anything
This should probably work for other item slots too.
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