An addon for Dota 2, It is a framework for sub game modes. Players connect to a server, then vote on what they would like to play, the most popular choice is loaded, people play it, then voting happens again.
###Current Status###
- One option voting works, it still needs more work to look nice though
- A basic gamemode system is in place
- It has seperate categories for picking / gameplay based gamemodes
- If a gamemode supports scores, they will be shown
- "Version control" is now in place -- clients will be notified if they have an outdated version of Frota
###Gamemode Status###
- All Pick
- You can select your hero from the picking screen
- Legends of Dota
- It has a fully working drag and drop gui
- A ready system is in place, and a time limit for picking exists (2 mins by default)
- There are GUI indicators to show what skills / hero each player has selected
- There is a fully working drag and drop, hero selector
- Pudge Wars
- Players will spawn as pudge if this gamemode is selected
- First team to 10 wins
- Custom hook related stuff is slowly being added, as well as upgrades
- Tiny Wars
- Players will spawn as tiny if this gamemode is selected
- First team to 10 wins
- PvP Arena
- A PvP arena game mode, first team to 10 wins
- Random OMG
- Seems to work, you get a random hero, 3 skills and an ult
- sunstrikewars
- Added header + language files for it
- Lots of hooks need to be added before this game mode can be made
- pureskill
- An unoffical gamemode: Play as mirana with skewer, arrow, meat hook and ice shards.
###How do I use this?###
- Keep in mind it is still in development, and may be buggy
- IMPORTANT Dota will only load the first plugin in your addons folder, to prevent this, move all other addons out of your addons folder. (I moved mine into an addons_disabled folder) - ONLY the host has to do this. This is not required if you use d2fixups
- Download the zip (or clone if you are good enough)
- Stick the files into "Steam\steamapps\common\dota 2 beta\dota\addons\Frota"
- If done correctly, the following folder should exist "Steam\steamapps\common\dota 2 beta\dota\addons\Frota\HudSRC"
- Reopen dota after each install / update (hud might not update)
- Run the following command
- dota_local_custom_enable 1;dota_local_custom_game Frota;dota_local_custom_map Frota;dota_force_gamemode 15;update_addon_paths;dota_wait_for_players_to_load 0;dota_wait_for_players_to_load_timeout 10;map riverofsouls;
- NOTE If you reach the hero selection screen, it means Frota didn't load correctly! Frota should override / skip the hero selection screen, and take you directly to a vote screen! Please ensure you removed Frostivus (and any other addons) and then restart your client.
###Hooks###
- onPickingStart(frota): When the picking stage is loaded
- onGameStart(frota): When the game actually starts
- assignHero(frota, ply): A player needs a hero to be assigned
- onHeroKilled(frota, killedUnit, killerEntity): A player was killed by something (note: killerEntity could be null)
- onThink(frota, dt): Runs ~every 0.1 seconds, dt is the time since the last think, should be around 0.1 of a second
- onGameEnd(frota): Runs when the game mode finishes, you can do cleanup here
- CleanupPlayer(frota, leavingPly): A player is about to leave and be cleaned up
- NewPlayer(frota, ply): A new player has connected, and been assigned their hero
###Mod Events### Mod events are all in the form of (frota, keys), you can find the arguments below via keys: keys.PlayerID
- dota_player_used_ability
- "PlayerID" "short"
- "abilityname" "string"
- dota_player_learned_ability
- "PlayerID" "short"
- "abilityname" "string"
- dota_player_gained_level
- "PlayerID" "short"
- "level" "short"
- dota_item_purchased
- "PlayerID" "short"
- "itemname" "string"
- "itemcost" "short"
- dota_item_used
- "PlayerID" "short"
- "itemname" "string"
- last_hit
- PlayerID" "short"
- "EntKilled" "short"
- "FirstBlood" "bool"
- "HeroKill" "bool"
- "TowerKill" "bool"
- dota_item_picked_up
- "itemname" "string"
- "PlayerID" "short"
- dota_super_creep
- "teamnumber" "short"
- dota_glyph_used
- "teamnumber" "short"
- dota_courier_respawned
- "teamnumber" "short"
- dota_courier_lost
- "teamnumber" "short"
- entity_killed
- "entindex_killed" "long"
- "entindex_attacker" "long"
- "entindex_inflictor" "long"
- "damagebits" "long"
###Translations###
- Please make a pull request if you want to update translations
- English by Ash47
- Russian by lokkdokk
- French by Canardlaquay
- Hungarian by Easimer
- German by DarkMio_mainframe
- Turkish by ozen
- Spanish by JosDW
- Portuguese by Kobb
- Finnish by SQL
###Maps###
- riverofsouls by Z-Machine
###Up next###
- More work on the game mode system
- Which team actually won needs to be added (you can see via the scores, but an announcment would be nice)
- Improved picking
- Filters
- Build picking / generation
- More stuff :P