rodrigocam / ar-gif Goto Github PK
View Code? Open in Web Editor NEWEasy to use augmented reality web components
License: MIT License
Easy to use augmented reality web components
License: MIT License
This one is related to #13, would be nice to prioritize the markers that are closer to the camera, and run the ones further away only if the fps is running nicely.
The image from camera seems little weird probably because image distortion
During the startup the lib could print the running version so that we can be sure we are updated correctly
Something like: "ar-gif 1.0 started"
Thank you for this great tool,
but in Firefox the camera image freezes when the marker is detected and the video does not appear if it is an mp4. This happens with your video.mp4 and some other mp4s I have tried.
On the same device, with Chrome, the mp4 video works.
And on FF, gifs work as well.
We can have some pretty old phones running a PWA with this lib, so would be nice to have a way to limit the maximum GIFs being played at the same time by the fps that the page is running.
Minimum of 1 marker, maximum as the max possible to maintain 30fps or something.
To open the possibility to install the library from npm, to make this more democratic and visible.
Will the phone be change the orientation (portarait to landscape or vice versa) after a marker is recognized and the video (mp4) is playing, the video have an wrong perspective distortion.
Could you add some documentation what this is about and how it works?
Hi,
how can i test the example?
what are the images of the markers used via patt?
It looks like the only kinds of markers are .patt
file markers. It would be great if this supported the different types of barcode markers.
https://aframe.io/blog/arjs/#different-type-of-markers-pattern-and-barcode
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