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godot-procedural-maze's Issues

The character keeps running when is in a wall

I really like the control on this project, far better than robot 3D demo, but the character keeps "running" (playing run animation) when is in a wall. This thing will be changed soon or how I can solve in the player script.

invisible wall?

Seem to be hitting an invisible wall, when I instance the test_maze to the main scene node. I have the debug collision lines turned on but not seeing any collision.

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