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tic's Introduction

A simple implementation of tic-tac-toe.

You can run it via deno run --watch --allow-net --allow-read server.ts

The server keeps game state in memory, and updates clients via websocket. A bare-bones web frontend is provided for testing.

Conversation topics

  • Why websockets
  • separating games from the lobby
  • Memory vs DB
  • how we handle upgrades
  • Game representation, specifically state vs history
  • user database + auth
  • adding multiple players and larger boards
  • spectating

tic's People

Contributors

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Watchers

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