rohan-sawhney / fcpw Goto Github PK
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License: MIT License
fast closest point queries
License: MIT License
Primitives such as line segments and triangles are only defined only in 3D. It would be useful to also have them in 2D for example.
Also fcpw won't compile in 2D without changing auto it = cs.emplace(cs.end(), Interaction<3>());
in sbvh.inl
from 3 to DIM.
Hi,
Is it possible to compute collisions between primitives rather than closest points?
My scene consists of hundreads planar 3d polygons and I would like to get true or false if they are "touching" face to face.
Currently, I am doing this by RTree search of bounding boxes. Then performing boolean intersection by Clipper library, but this can be quite slow operation.
I am detecting those yellow rectangles to identify collision area. This is my narrow application for timber joints. I am trying to find as fast way as possible to identify connection zones between planar polygons:
Hi, will there be support for double precision Vector's? If not, would it be difficult to add (in the non-Enoki case)?
Hi,
Is it possible to find bounding box collisions using fcpw?
Is there any example to do so?
Thank you
In sbvh.inl
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