rossmartin / cordova-uglify Goto Github PK
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License: MIT License
Cordova hook that allows you to uglify or minify your apps JavaScript and CSS.
License: MIT License
Hi,
Wouldn't be useful to be able to use a configuration file for setting the folder to process, specify the cssMinifier, set ngAnnotate (true or false), etc.
I can see that those are hardcoded within the uglify.js file and I think that it will be very usefull to have it over configuration (with default values).
Please let me know what you think and we can have a look to it together if you want (via pull request?) :)
Best,
Yassine
Hi!
Thanks for nice plugin :-)
I wonder if it is possible to specify whether to run cordova-uglify or not, besides the --release option?
E.g. if one wants to use the plugin for certain platforms, and not for others, or for easy testing with or without uglify.
Cheers
-jo
As titled, is it applicable when building the app with PGB? Thanks.
I was trying to use cordova-uglify, but my CSS files were receiving the string 'undefined' instead of the css code minified.
I saw your last modification 03e59f8 and you have changed var CleanCSS = require('clean-css');
for var CleanCSS = require(path.join(dependencyPath, 'clean-css'));
https://github.com/rossmartin/cordova-uglify/blob/master/after_prepare/uglify.js#L12
I don't know why, but replacing clean-css
inside node_modules
folder for clean-css
that I've just installed by npm
solved my problem. It seems that there is some error with clean-css
distributed together with cordova-uglify.
I installed uglify. And i ran cordova build --release android.
And i decompiled release apk using online tool and found all the javascript and css files are as same as my source code. Nothing is minified. And there is not any error on build as well.
Hi!
I've used the plugin for a while and I always check the .apk
file size to see if it's still "too big" after using the plugin....
So, I've made a little cordova hook that displays the .apk
size....
https://gist.github.com/rodrigograca31/49f3cf066b21eb523c0e5085e145cd84
It's not perfect (as outlined in the comments)
It also opens the directory so that the person can drag it to the Play Store faster... (when using cordova build
)
I would like to know if you guys could include part of my hook in this plugin to make it show the file size after building/running?
Thanks.
Not sure this is actually an issue, as this can be easily fixed by running npm install with the --legacy-bundling
option (as specified on the README). The problem is that it should be done before running the global npm install
to restore packages. It kinds of break the usual workflow of cloning, running npm install, ionic, etc.
The error I'm getting is Error: Cannot find module '/Users/sdurandeu/Documents/projects/vinti/client/node_modules/cordova-uglify/node_modules/uglify-js'
.
Is there something I'm missing? What do you think?
Thanks!!
This can save a time spent on multiple requests to file systems to load each JS file. If someone is using AngularJS(Ionic) and is following best practices, then would have separate files for each controller, directive, service or filter. So there can be anywhere between 10-50 JS files.
I'm not sure if we can plug any other tools/hooks to do this.
E:\auth>ionic build android
Running command: "C:\Program Files\nodejs\node.exe" E:\auth\hooks\before_prepare
\02_jshint.js E:\auth
Linting www/js/app.js
Linting www/js/constants.js
Linting www/js/controllers.js
Linting www/js/services.js
Running command: "C:\Program Files\nodejs\node.exe" E:\auth\hooks\after_prepare
010_add_platform_class.js E:\auth
add to body class: platform-android
Running command: "C:\Program Files\nodejs\node.exe" E:\auth\hooks\after_prepare
uglify.js E:\auth
ANDROID_HOME=C:\Users\Administrator\AppData\Local\Android\sdk1
JAVA_HOME=C:\Program Files\Java\jdk1.8.0_65
:preBuild UP-TO-DATE
:preDebugBuild UP-TO-DATE
If you are having that error because you are using a newer versions of Ionic/Cordova/Android like me where they moved the folder structure change this line:
wwwPath = path.join(platformPath, platform, 'assets', 'www');
to
wwwPath = path.join(platformPath, platform, 'app', 'src', 'main', 'assets', 'www');
it doesn't work when i build cordova-android 9 and cordova 9 version
Why are folders not recursively searched for JS/CSS files? Now we have to identify all subfolders in www/js/
instead of defining www/js
in the folders to process.
Are you planning to add angular 2 with es6 support?
Hi,
when I try uglify, it overwrites all .js files, but they contet is only one single word "undefined".
stripped debug log: cordova -d prepare
No scripts found for hook "before_prepare".
Checking config.xml and package.json for saved platforms that haven't been added to the project
Config.xml and package.json platforms are the same. No pkg.json modification.
Package.json and config.xml platforms are different. Updating config.xml with most current list of platforms.
Failed to require PlatformApi instance for platform "browser". Using polyfill instead.
Checking config.xml for saved plugins that haven't been added to the project
Checking for any plugins added to the project that have not been installed in browser platform
No differences found between plugins added to project and installed in browser platform. Continuing...
Generating config.xml from defaults for platform "browser"
Executing script found in hooks directory for hook "after_prepare": hooks\after_prepare\uglify.js
Running command: "C:\Program Files\nodejs\node.exe" D:\NetBeansProjects\ReturnReporting\hooks\after_prepare\uglify.js D:\NetBeansProjects\ReturnReporting
processFiles err: Error: ENOENT: no such file or directory, scandir 'D:\NetBeansProjects\ReturnReporting\platforms\browser\www\module'
uglifying js file D:\NetBeansProjects\ReturnReporting\platforms\browser\www\controller\BaseController.js
uglifying js file D:\NetBeansProjects\ReturnReporting\platforms\browser\www\controller\Home.controller.js
uglifying js file D:\NetBeansProjects\ReturnReporting\platforms\browser\www\controller\Login.controller.js
uglifying js file D:\NetBeansProjects\ReturnReporting\platforms\browser\www\controller\Settings.controller.js
minifying css file D:\NetBeansProjects\ReturnReporting\platforms\browser\www\css\style.css
uglifying js file D:\NetBeansProjects\ReturnReporting\platforms\browser\www\Component.js
encountered a .xml file, not compressing it
uglifying js file D:\NetBeansProjects\ReturnReporting\platforms\browser\www\confighelper.js
uglifying js file D:\NetBeansProjects\ReturnReporting\platforms\browser\www\controller\App.controller.js
uglifying js file D:\NetBeansProjects\ReturnReporting\platforms\browser\www\cordova.js
uglifying js file D:\NetBeansProjects\ReturnReporting\platforms\browser\www\exec.js
encountered a .html file, not compressing it
encountered a .json file, not compressing it
full debug log: uglify_debug.txt
uglify installed from npm
{ name: 'cordova-uglify',
description: 'Cordova hook that allows you to uglify or minify your apps JavaScript and CSS.',
'dist-tags': { latest: '0.2.8' },
versions:
[ '0.0.1',
'0.0.2',
'0.0.3',
'0.0.4',
'0.0.5',
'0.0.6',
'0.0.7',
'0.0.8',
'0.0.9',
'0.1.0',
'0.1.1',
'0.1.2',
'0.1.3',
'0.1.4',
'0.1.5',
'0.1.6',
'0.1.7',
'0.1.8',
'0.1.9',
'0.2.0',
'0.2.1',
'0.2.2',
'0.2.3',
'0.2.4',
'0.2.5',
'0.2.6',
'0.2.7',
'0.2.8' ],
maintainers: [ 'rossmartin <[email protected]>' ],
time:
{ modified: '2017-01-19T15:51:35.841Z',
created: '2014-06-18T03:56:05.284Z',
'0.0.1': '2014-06-18T03:56:05.284Z',
'0.0.2': '2014-06-18T05:35:27.107Z',
'0.0.3': '2014-06-18T05:42:27.368Z',
'0.0.4': '2014-06-18T05:49:43.994Z',
'0.0.5': '2014-06-18T05:52:58.761Z',
'0.0.6': '2014-06-19T05:21:03.197Z',
'0.0.7': '2014-06-22T22:23:42.514Z',
'0.0.8': '2014-06-23T00:22:46.231Z',
'0.0.9': '2014-11-12T05:09:29.435Z',
'0.1.0': '2014-11-12T05:14:26.594Z',
'0.1.1': '2014-11-12T05:24:53.626Z',
'0.1.2': '2014-12-19T15:56:15.972Z',
'0.1.3': '2014-12-19T16:12:12.345Z',
'0.1.4': '2015-01-12T22:09:19.752Z',
'0.1.5': '2015-04-09T20:55:45.840Z',
'0.1.6': '2015-06-22T14:47:17.993Z',
'0.1.7': '2015-07-11T02:08:10.764Z',
'0.1.8': '2015-07-11T02:31:39.325Z',
'0.1.9': '2015-08-03T21:01:21.157Z',
'0.2.0': '2015-09-30T13:38:50.084Z',
'0.2.1': '2015-10-03T16:06:54.283Z',
'0.2.2': '2015-12-13T22:54:54.170Z',
'0.2.3': '2015-12-16T01:08:51.901Z',
'0.2.4': '2016-07-15T15:12:03.110Z',
'0.2.5': '2016-09-11T17:32:27.083Z',
'0.2.6': '2016-10-24T14:35:28.131Z',
'0.2.7': '2016-11-27T04:43:01.635Z',
'0.2.8': '2017-01-19T15:51:35.841Z' },
homepage: 'https://github.com/rossmartin/cordova-uglify',
keywords: [ 'cordova', 'uglify', 'minify', 'hook', 'hooks' ],
author: 'Ross Martin',
bugs: { url: 'https://github.com/rossmartin/cordova-uglify/issues' },
license: 'MIT',
readmeFilename: 'README.md',
repository:
{ type: 'git',
url: 'git+https://github.com/rossmartin/cordova-uglify.git' },
users:
{ okmogwai: true,
batosai: true,
cnring18: true,
gdevise: true,
ebbm: true },
version: '0.2.8',
dependencies:
{ 'clean-css': '3.4.8',
'ng-annotate': '0.15.4',
shelljs: '^0.7.0',
'uglify-js': '2.4.14' },
scripts:
{ postinstall: 'node scripts/install.js',
postuninstall: 'node scripts/uninstall.js' },
gitHead: '395775651d1b3a5f3625e4fa3d3ec2ca823664b1',
dist:
{ shasum: '5aa9f69797da4c9d51c2f5184f4dcf0510d1b327',
tarball: 'https://registry.npmjs.org/cordova-uglify/-/cordova-uglify-0.2.8.tgz' },
directories: {} }
Getting this error when trying to install, this is happening on both my PC (for Android) and my MAC.
C:\myapp>cordova plugin add cordova-uglify --save-dev
(node:16892) UnhandledPromiseRejectionWarning: Unhandled promise rejection (rejection id: 1): Cannot find plugin.xml for plugin "cordova-uglify". Please try adding it again.
Here is my environment:
Cordova CLI: 8.0.0
Gulp version: CLI version 3.9.1
Gulp local: Local version 3.9.1
Ionic Version: 1.3.4
Ionic CLI Version: 1.7.14
Ionic App Lib Version: 0.7.0
OS: Windows 7 SP1
Node Version: v6.10.3
MAC Envi:
Cordova CLI 7.1.1
I am having the same issue as this person: #18
However, I've tried following all the steps in #18 but have not been successful in solving the problem.
Upon installation, I receive this response. I'm not sure why, but only imagemin is added to the directory node_modules\cordova-uglify\node_modules
My package.json includes the correct dependencies, but they aren't in the directory that this new version cordova-uglify seems to be searching.
I'm using Ionic and came across this git. Just wondering why use the cordova hooks and not a gulpfile? Thanks
To make it easier to use cordova-uglify, include a postinstall and postuninstall script to automatically add the uglify.js file to the users ./proj_root/hooks/after_prepare directory.
I got this since you changed require('uglify-js');
to require(path.join(dependencyPath, 'uglify-js'));
$ cordova platform add android
Adding android project...
Creating Cordova project for the Android platform:
Path: platforms/android
Package: com.myproject
Name: Myproject
Activity: MainActivity
Android target: android-23
Android project created with [email protected]
Running command: /myproject/hooks/after_prepare/010_add_platform_class.js /myproject
add to body class: platform-android
Running command: /myproject/hooks/after_prepare/uglify.js /myproject
module.js:341
throw err;
^
Error: Cannot find module '/myproject/node_modules/cordova-uglify/node_modules/uglify-js'
at Function.Module._resolveFilename (module.js:339:15)
at Function.Module._load (module.js:290:25)
at Module.require (module.js:367:17)
at require (internal/module.js:16:19)
at Object.<anonymous> (/myproject/hooks/after_prepare/uglify.js:11:16)
at Module._compile (module.js:413:34)
at Object.Module._extensions..js (module.js:422:10)
at Module.load (module.js:357:32)
at Function.Module._load (module.js:314:12)
at Function.Module.runMain (module.js:447:10)
Error: Hook failed with error code 1: /myproject/hooks/after_prepare/uglify.js
Hi!
I just had an idea that could be incorporated into this plugin (or made into a new one)
When installing "libraries" with bower for example, some of them are configured to download only the necessary files/folders (e.g. dist
folder). Jquery is one of those.
The problem is that it also downloads AUTHORS.txt
, README.md
, and other "useless" files/folders
The best way to do this would be to parse the <head>
tag and see which files are included via <script>
or <link>
and remove everything else from www/js
, www/css
, www/lib
.... But I can see this solution causing some problems.... (files that require other files...)
Although it could at least remove some "specific" files like AUTHORS.txt
, README.md
, and other "useless" files/folders that we know it would not cause problems...
Thoughts?
Thanks!
Hello,
I have never used uglify or minify with any of my programming before, never quite had a business need to do so, but now I do. A few questions if you will. I have created an ionic v1 app (a while ago) for both android and ios - i will be doing a massive overhaul to move from v1 to v4 in the coming months - but just not there yet. I develop for Android on a windows 7 system and iOS on Mac (obviously).
If I install this plugin:
Can I install it in such a way to only uglify/minify my code for when its time to release the app to the stores? I want to be able to still use console and see my html/css when I use chrome/safari inspector tools while developing. I have read about the --release
option, but does that mean when using the option it DOES uglify at that moment...or does installing it auto uglify everytime unless you specify --release
at which time it won't uglify.
On iOS, I compile everything from command line cordova build myApp
and then run it from Xcode to the simulator or to a real device, if uglified (pre-release) will Xcode still be able to see the readable code from the project www root or is it reading code from the platform/www? (for Android I do everything via CLI and only use Studio for SDK Package Manager)
I read the image compression is removed and that HTML is not yet being compressed, is this still the case for both?
I use a few local json files in platform/assets folders, mainly app initialization stuff. Will those files get uglified/minified too?
Are there any additional things I need to be aware of considering my project is on the older ionic v1 platform?
This plugin does everything during the build/prepare process, are there any methods you are aware of that will allow me to ugilify/minify json files that are stored to local assets while the app is running? My app checks for updated json files from central servers for various services and stores them locally for future use, is there anyway I can minify/uglify those json files while the app is running...so it stores them uglified?
Is there a way to create sourcemaps?
I tried a few things from the official uglisfyjs2 documentation but the result.map property is always null. Any idea? Do you have an example that works?
I installed the plugin, ran cordova build android, and nothing seems to indicate that anything was uglified.
I know this there is an open issue on this thread already, however, most of the info on that thread is about deploying from a windows machine.
I am having problems with 'cordova-uglify' on my windows machine deploying my project for Android, but now I am having the same problem on my mac deploying for iOS.
The current version of cordova-uglify
is causing 3 files on my windows -> android deploying to be undefined
, and 9 files on my mac->iOS to be undefined
. Can't use this plugin anywhere.
Hi, I realized this package is outdated considering the new way cordova deals with hooks. I made a full functional minification script that is updated considering the new way cordova manages hooks (via module.exports = (context) => {return new Promise((resolve, reject) => {resolve()}
). Check here: https://gist.github.com/jfoclpf/5be2694f47327ce7969c7b4dc942b528
Is it ok for you if I make some PRs to help improve this package?
I add to my project config.xml.
Then I run cordova build ios. I receive the following message.
Discovered plugin "cordova-uglify". Adding it to the project
Cannot find plugin.xml for plugin "cordova-uglify". Please try adding it again.
When I use the plugin, I have my files under platform/www that are correctly uglified
Then I open Xcode and I see that the www file is the one of the root and not uglified. When I run the code on the emulator, the code I see in the browser is not taken from the platform/www :(
Hi!
I discovered an issue with the uglify process on Cordova Android 7.0.*, because the root folder to assets now is in platforms/android/src/main/assets/www
We must to change the line 46 for this:
wwwPath = path.join(platformPath, platform, 'app', 'src', 'main', 'assets', 'www');
Greetings ;)
I modified the script to KEEP the license at the beginning of my code and exclude frameworks like jquery as they might have issues.
In declarations:
var saveLicense = require('uglify-save-license');
then in "compress" function
switch (ext) {
case '.js':
console.log('?? js file ' + file);
if (file.indexOf("jquery")<=-1) {
console.log('--------------------uglifying js file ' + file);
res = ngAnnotate(String(fs.readFileSync(file)), {
add: true
});
result = UglifyJS.minify(res.src, {
compress: {
"drop_console": true
},
output: {
comments: saveLicense
},
//fromString: true //removed because incompatible with uglify-js3
});
fs.writeFileSync(file, result.code, 'utf8'); // overwrite the original unminified file
}
break;
I think those two things are quite useful.
I did not issue a pull request as the code (especially for skipping jquery) is quite poor...
Would be great if those two things could be implemented.
I found also code about image but I think those were yours original and for some reason got deleted?
Thanks
Hi there, hooks
directory is deprecated in the latest version of Cordova, according to its documentation. Now the hook is defined in config.xml
.
You might want to take that into account, that is, add your uglify JS script to config.xml.
I've been using this plugin for awhile and it has worked great but ever since the latest update I always get the following error when I build my ionic project.
Error: Cannot find module '/usr/src/app/node_modules/uglify-es' at Function.Module._resolveFilename (module.js:536:15) at Function.Module._load (module.js:466:25) at Module.require (module.js:579:17) at require (internal/module.js:11:18) at Object. (/usr/src/app/hooks/after_prepare/uglify.js:10:16) at Module._compile (module.js:635:30) at Object.Module._extensions..js (module.js:646:10) at Module.load (module.js:554:32) at tryModuleLoad (module.js:497:12) at Function.Module._load (module.js:489:3) Error: Hook failed with error code 1: /usr/src/app/hooks/after_prepare/uglify.js
I can fix this by going into the uglify.js file and updating line ten from
var UglifyJS = require(path.join(dependencyPath, 'uglify-es'));
to
var UglifyJS = require(path.join(dependencyPath, 'uglify-js'));
This changed with the latest update and makes so the projects no longer build. Can you push an update with this fixed?
Hi,
When I set "recursiveFolderSearch": true, it always ask for "foldersToProcess" , but in docs. is written opposite:
"foldersToProcess": [ // when recursiveFolderSearch is set to false only files in these directories will be processed
my uglify-config.json
{
"alwaysRun": true,
"recursiveFolderSearch": true,
"foldersToProcess": [
"js",
"css",
"img",
"build"
],
"uglifyJsOptions": {
"compress": {
"drop_console": true
},
"fromString": true,
"mangle": false
},
"cleanCssOptions": {
"noAdvanced": true,
"keepSpecialComments": 0
}
}
debug log: cordova -d prepare
No scripts found for hook "before_prepare".
Checking config.xml and package.json for saved platforms that haven't been added to the project
Config.xml and package.json platforms are the same. No pkg.json modification.
Package.json and config.xml platforms are different. Updating config.xml with most current list of platforms.
Failed to require PlatformApi instance for platform "browser". Using polyfill instead.
Checking config.xml for saved plugins that haven't been added to the project
Checking for any plugins added to the project that have not been installed in browser platform
No differences found between plugins added to project and installed in browser platform. Continuing...
Generating config.xml from defaults for platform "browser"
rm: could not remove directory (code EBUSY): D:\NetBeansProjects\ReturnReporting\platforms\browser\www
mkdir: path already exists: D:\NetBeansProjects\ReturnReporting\platforms\browser\www
Executing script found in hooks directory for hook "after_prepare": hooks\after_prepare\uglify.js
Running command: "C:\Program Files\nodejs\node.exe" D:\NetBeansProjects\ReturnReporting\hooks\after_prepare\uglify.js D:\NetBeansProjects\ReturnReporting
processFiles err: Error: ENOENT: no such file or directory, scandir 'D:\NetBeansProjects\ReturnReporting\platforms\browser\www\js'
processFiles err: Error: ENOENT: no such file or directory, scandir 'D:\NetBeansProjects\ReturnReporting\platforms\browser\www\img'
processFiles err: Error: ENOENT: no such file or directory, scandir 'D:\NetBeansProjects\ReturnReporting\platforms\browser\www\build'
minifying css file D:\NetBeansProjects\ReturnReporting\platforms\browser\www\css\style.css
Command finished with error code 0: C:\Program Files\nodejs\node.exe D:\NetBeansProjects\ReturnReporting\hooks\after_prepare\uglify.js,D:\NetBeansProjects\ReturnReporting
Hi Ross,
This plug-in is not longer working with the latest Ionic 2 during installation, here are the errors that I have got:
npm WARN deprecated [email protected]: Please update to minimatch 3.0.2 or higher to avoid a RegExp DoS issue
npm WARN deprecated [email protected]: Please update to minimatch 3.0.2 or higher to avoid a RegExp DoS issue
npm WARN deprecated [email protected]: graceful-fs v3.0.0 and before will fail on node releases >= v7.0. Please update to graceful-fs@^4.0.0 as soon as possible. Use 'npm ls graceful-fs' to find it in the tree.
npm WARN deprecated [email protected]: lodash@<3.0.0 is no longer maintained. Upgrade to lodash@^4.0.0.
[email protected] postinstall /Users/PROJECT_PATH/node_modules/cordova-uglify/node_modules/imagemin/node_modules/imagemin-gifsicle/node_modules/gifsicle
node lib/install.js
✔ gifsicle pre-build test passed successfully
[email protected] postinstall /Users/PROJECT_PATH/node_modules/cordova-uglify/node_modules/imagemin/node_modules/imagemin-jpegtran/node_modules/jpegtran-bin
node lib/install.js
✔ jpegtran pre-build test passed successfully
[email protected] postinstall /Users/PROJECT_PATH/node_modules/cordova-uglify/node_modules/imagemin/node_modules/imagemin-optipng/node_modules/optipng-bin
node lib/install.js
✔ optipng pre-build test passed successfully
[email protected] postinstall /Users/PROJECT_PATH/node_modules/cordova-uglify
node scripts/install.js
fs.js:640
return binding.open(pathModule._makeLong(path), stringToFlags(flags), mode);
^
Error: EACCES: permission denied, open '/Users/PROJECT_PATH/hooks/after_prepare/uglify.js'
at Error (native)
at Object.fs.openSync (fs.js:640:18)
at Object.fs.writeFileSync (fs.js:1333:33)
at Object. (/Users/PROJECT_PATH/node_modules/cordova-uglify/scripts/install.js:50:4)
at Module._compile (module.js:556:32)
at Object.Module._extensions..js (module.js:565:10)
at Module.load (module.js:473:32)
at tryModuleLoad (module.js:432:12)
at Function.Module._load (module.js:424:3)
at Module.runMain (module.js:590:10)
Hello,
it doesnt work for ionic 4?
I tried to install cordova-uglify, but I had an error:
├── UNMET PEER DEPENDENCY [email protected]
├── UNMET PEER DEPENDENCY [email protected]
├── UNMET PEER DEPENDENCY [email protected]
└── UNMET PEER DEPENDENCY [email protected]
So I installed depencecies (it works) but these unmet dependencies remains...
This package could also support ES6, for that you just need to change from uglify-js
to uglify-es
They have the same syntax, so, you just need to change your package.json
Any chance you will be adding html? Thanks.
Hi!
Why was image compression removed?
Just wondering why....
It was a good thing.
You can close the issue after the answer....
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Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.