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A RimWorld mod: Unifica Magica adds several types of magic as a pathway to advance and sustain a Rimworld colony, in competition with the current technological approach in Rimworld.

Home Page: https://ludeon.com/forums/index.php?topic=31826.msg325689#msg325689

License: Apache License 2.0

C# 100.00%
modding rimworld

unificamagica's People

unificamagica's Issues

Spell Ideas

Wizard:

  • Charm
  • harvest/cut
  • mining/dig

Dark Magic

  • raise zombie (temporary raise them to fight for you)
  • corpse bomb (messy but effective)

"Found no usable data when trying to get defs from file Plants_Druid.xml"

I commented out a bunch of Druid stuff, which causes this error, which is actually a warning. So, consider this a SNAFU until I finish with Druids.

Found no usable data when trying to get defs from file Plants_Druid.xml
Verse.Log:Error(String)
Verse.c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:m__84C()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:m__84A()

Sparks spell not working

Sparks should send out 120 sparks. But currently, only 1 fires. Has to do with a JecsTools dependency which is in the works of being resolved.

Loading Save Game Issues

I can't say how well it works loading from file. If you have any issues, please let me know so I can correct it. Basically, I have not tried to ensure loading a save game works yet.

Too Many Rune Materials

Many recipes are too large to fit on the screen. I need to create runes that are made of other runes, to limit the total number of runes per item.

FYI, I have a spreadsheet that I track what I think each item should be in terms of time to make and then I divy that up between the types of runes to arrive at the runes needed to make an item.

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