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Open-source engine for Heroes of Might and Magic III

Home Page: https://vcmi.eu/

License: GNU General Public License v2.0

C++ 90.67% CMake 4.51% C 4.02% Shell 0.22% Objective-C 0.20% Python 0.01% TeX 0.30% Batchfile 0.01% PostScript 0.01% AppleScript 0.04%

vcmi's Introduction

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Links

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

Copyright and license

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2020 VCMI Team (check AUTHORS file for the contributors list)

vcmi's People

Contributors

alexvins avatar mwu-tow avatar mateuszbaran avatar arseniyshestakov avatar ivansavenko avatar dydzio0614 avatar beegee1 avatar henningkoehlernz avatar vmarkovtsev avatar mixaill avatar nullkiller avatar fayth avatar rwesterlund avatar macron1robot avatar chocimier avatar zyx-2000 avatar bwrsandman avatar stopiccot avatar karol57 avatar neweagle avatar tezeriusz avatar josch avatar djwarmonger avatar godric3 avatar viciious avatar linuxrocks123 avatar janisozaur avatar rhn avatar ewilhan avatar o01eg avatar

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