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100.0 3.0 7.0 531.25 MB

DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:

License: Apache License 2.0

C++ 81.66% HLSL 17.42% Batchfile 0.32% CMake 0.61%
directx12 hlsl pbr cpp rendering bloom shaders 3d-graphics

helios's Introduction

Hi ๐Ÿ‘‹, I'm rtarun9!

helios's People

Contributors

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helios's Issues

Building error

Severity Code Description Project File Line Suppression State Error
CMake Error at C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/ExternalProject.cmake:2633 (message):
error: could not find git for clone of tinygltf-populate

Severity Code Description Project File Line Suppression State Error
CMake Error at C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/FetchContent.cmake:1000 (message):
CMake step for tinygltf failed: 1

Contribution proposal

Hi, I recently got to know about this DirectX based graphic engine, and I'm a bit curious about learning and playing with DirectX for a while now, let me know if you need a contributor for this project. I'd love to contribute.

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