arduino-ps2-mouse's People
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nephen drencorxeen emartisoft dmitry7777 tinkerboy-git alef162 marko-555 etienneschmitz kravets-levkoarduino-ps2-mouse's Issues
Works on PS2 ball mouse but not optical PS2 mouse
Have you run across the issue where a ps2 ball mouse works great, but a ps2 optical mouse does not work. It gets stuck on the line that is check for the clock to go low [waitForClockState(LOW);]. Any ideas? Thanks
Small fix for non-AVR boards
I am running this library on an ESP32-S3. My mouse seems to work fine with operating at only 3.3V instead of 5V, so I don't need level shifters. However, it is important to activate the internal pull-up resistor in the MCU using the more modern way to get this library working. To do so, change this
void PS2Mouse::high(int pin) {
pinMode(pin, INPUT);
digitalWrite(pin, HIGH);
}
to
void PS2Mouse::high(int pin) {
pinMode(pin, INPUT_PULLUP);
digitalWrite(pin, HIGH);
}
This should be also backward-compatible to AVR boards, but needs a more recent Arduino version.
Library hanging waiting for clock to go low
I've found that the library is hanging at waitForClockState(LOW)
(similar to issue #1) - the application here is for a rollerball being used as an input device (through a Teensy 3.2), it seems that the code is not initialising correctly and is just blocking forever, which is reflected in monitors - attempted to put the PS2Mouse::waitForClockState
into a conditional loop and that unfreezes the rest of the .ino but then kills the PS/2 parts. Any thoughts?
Odd side effect is that the library works in its original form if the Teensy is programmed and then left plugged in - dis/reconnecting the USB seems to cause the issue to present. Thanks!
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