Giter Site home page Giter Site logo

agi-studio-let-them-eat-cake's People

Contributors

russdanner avatar

Stargazers

 avatar  avatar  avatar

Watchers

 avatar

agi-studio-let-them-eat-cake's Issues

Graham can get stuck in the stove and top left corner of the table of his house

Graham can get stuck in the stove and top left corner of the table house.

To replicate:

  1. Walk up to the front of the stove.
  2. Walk up and then forward again
  3. Note that the collision detection fails and Graham walks into side the stove

The same seems to be possible at the top left corner of the table.

I suspect there's an issue with the collision detection on the cayty-corner borders

Doomlazer's `many` game issues

  • The walk cycle animation should stop when ego hits a control boundry.
  • Player can type while a message is displayed on the screen.
  • It would be nice to be able to adjust animation speed.
  • Roger doesn't face the correct direction when sweeping.
  • If the deck is clean and roger hasn't responded to the watch beep, the message indicates the deck is still dirty when trying to leave the room.
  • No door animation for the bathroom.
  • It would be nice to have a reload option that didn't require reloading the webpage. Maybe call location.reload();
  • Can't overwrite a previously saved game.
  • Typing a solitary word produces no response at all.
  • the exit from the bathroom is not clearly defined.
  • There is no close animation for the closet door.
  • Invisible obstructions on the tube walkway/catwalk.
  • Can walk off the right side of the control room tube elevator platform, floating in space, without triggering the elevator decent.
  • Can walk off the left side without triggering the elevator and loop to the right side of the room by walking all the way left.
  • No animation for acending the elevator.
  • walking left at the bottom of the tube control room screen loops roger to the right side of the screen.
  • Adding a whitespace after the "look" command produces the wrong message. The extra whitespace should be ignored.
  • The boss speaks indefinitely after the watch message.
  • Roger can move while sitting on the toilet.
  • Rogers walk cycle is broken after sitting on the toilet.
  • on the walkway outside the bathroom roger can walk infinity right.
  • Focus should shift to the save game text input box.
  • Talk Man in 37-control.agi should have a "not close enough" else. "Who?" is confusing.
  • If the play enters TALK MAN in front of the other controller it should display a message directing the player to the other person.
  • movement on the pathway in the cygnus1 room is too restrictive.
  • the game should tell the player if it doesn't know a word.
  • Priority issues with the cygnus1.
  • Save game should remember the ego's location
  • a retype shortcut would be nice
  • priority issues with the cyan color under the pod.
  • The ENTER POD post check could be more lenient
  • No response for DROP BROOM if away from the closet.
  • No response inpud for many commands: PULL LEVERL, PRESS BUTTON, LOOK CONTROLS, etc.. It's also difficult to find the right words to use in the room. More synonyms would be good.
  • in the screen where the pod lands the river graphics suggest the flow is downward, but roger travels in the opposite direction if he falls in.
  • No response for GRY ROCK in walnut tree room
  • The Ogre seems to walk backwards.
  • Witch has priority issues with the bush.
  • GET BUCKET should say try the other side instead of not close enough when on the south side of the well.
  • Well, swimming animation glitched and Roger go out of bounds to the south.
  • It's possible to get stuck below the chest in the seaweed
  • It's possible to get stuck above the chest near the wall.
  • GET BOTTLE is confusing when the player doesn't know about the ink bottle in the chest. It seem to indicate roger can get the champagne bottle.
  • Weird item in inventory "dRfy2 U" after landing the pod in forest
  • It's possible to get stuck in the lake approaching from the north.
  • Witch flys backwards.
  • Possible to get stuck in the tree to the right of the candy house when approaching from right
  • I had to look at the source to figure out sharpening the glass and cutting the feather. There was no indication I needed to cut it.
  • priority issues with hallway chandelier

Some messages need commas

Some messages need commas, but they throw the compiler at the moment. Fix the compiler, then fix the messages.

Fix AGI.js engine issues

  • It's possible to get stuck inside priority 0 objects
  • We don't handle all unknown inputs correctly (No response in some cases)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.