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Comments (12)

dtex avatar dtex commented on May 26, 2024

Setting pin mode is something you would handle with the IO, so it's not a Johnny-Five thing really, but you can access the IO through the Johnny-Five Board instance:

import { board } from "johnny-five";

const board = new five.Board();

board.on("ready", function() {
  board.io.pinmode(3, board.io.MODES.PULLUP);
});

You say that you see that example all over the place. Can you point me to that? I've seen a few people ask questions like this, and I'm curious where it's all coming from.

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Dave645 avatar Dave645 commented on May 26, 2024

I tried your code, it does not seem to work.

I believe a lot of programmers use INPUT_PULLUP instead of regular INPUT mode, as to avoid the noise in having something similar to a floating pin.

Some examples:

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Dave645 avatar Dave645 commented on May 26, 2024

To clarify, I am not using it for a button. I am using it and almost all other digital pins to read from an external source.

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dtex avatar dtex commented on May 26, 2024

Can you share your code?

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Dave645 avatar Dave645 commented on May 26, 2024

Can you share your code?

const five = require("johnny-five");

const board = new five.Board();

board.on("ready", function () {
  board.io.pinMode(31, board.io.MODES.PULLUP);

  const sensor = new five.Sensor.Digital({
    pin: 31,
  });

  sensor.on("change", function () {
    console.log("Pin value", this.value);
  });
});

The thing is the wire connecting to that pin will sometimes have to be "loose" making it a floating pin. And I need the resistor to "filter out" all the noise.

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dtex avatar dtex commented on May 26, 2024

I can't test (I'm at work), but I suspect initializing a sensor on that pin will reset it to a normal input. Have you tried setting the pin mode after instantiating the sensor?

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Dave645 avatar Dave645 commented on May 26, 2024

It doesn't seem to work even with just using pinInput.read()

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ScreamZ avatar ScreamZ commented on May 26, 2024

In my experience, I've been able to proceed using the Button library https://github.com/rwaldron/johnny-five/blob/main/docs/button-pullup.md

isPullup: true This has been working for some time on my codebase. I've been able to test it 2 days ago and it was working but when i switched back to the code related to this part, it now glitch

 button.on("up", function() {
    led.off();
  });

triggers constantly, so this is not fixed. The doc seems to write that yes, but when you read at the code, all it it doing is sending a write command to LOW on that pin…

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tbaltrushaitis avatar tbaltrushaitis commented on May 26, 2024

I should mention that I had some problems that looks like similar to this one in the topic.
But finally we're figured out that root cause of the problem was in failed arduino pin.
I've rechecked this a couple of times and problem with pin is now confirmed

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tbaltrushaitis avatar tbaltrushaitis commented on May 26, 2024

I suggest in case of any troubles to check all of the modes of a button: isPullup, isPulldown and invert and play with every of those modes to be sure.

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ScreamZ avatar ScreamZ commented on May 26, 2024

I should mention that I had some problems that looks like similar to this one in the topic. But finally we're figured out that root cause of the problem was in failed arduino pin. I've rechecked this a couple of times and problem with pin is now confirmed
U mean your arduino is damaged ?

I suggest in case of any troubles to check all of the modes of a button: isPullup, isPulldown and invert and play with every of those modes to be sure.

What is is supposed to change ? Its only server code and if its related to the pin physically I'm not sure things will

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tbaltrushaitis avatar tbaltrushaitis commented on May 26, 2024

U mean your arduino is damaged ?

Yes

What is is supposed to change ? Its only server code and if its related to the pin physically I'm not sure things will

What you mean in "server code"?

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