Giter Site home page Giter Site logo

Comments (6)

dtex avatar dtex commented on May 26, 2024

So you see "2 end" but never "3 start" correct? No errors thrown?

from johnny-five.

ScreamZ avatar ScreamZ commented on May 26, 2024

So you see "2 end" but never "3 start" correct? No errors thrown?

That is correct, I can give you more insight if you wish. For some reason, I've added some console logs inside animation.js file and I can see that this.segments.length is going to 1 to 0 then to 2 then directly to 0. I'm trying to investigate.

I suspect some kind of race conditions.

I think this could also be nice to buffer things before everything starts. Adding an autoStart property might be a good choice.

If I can contribute, just let me know. I'm also doing a big work updating typescript definition typings DefinitelyTyped/DefinitelyTyped#67063

from johnny-five.

ScreamZ avatar ScreamZ commented on May 26, 2024

@dtex Any idea on that ?

from johnny-five.

dtex avatar dtex commented on May 26, 2024

I don't know if it's a race condition, or we're just popping things off the queue too aggressively. I'll set up a test and see if I can find where that's happening.

from johnny-five.

ScreamZ avatar ScreamZ commented on May 26, 2024

I don't know if it's a race condition, or we're just popping things off the queue too aggressively. I'll set up a test and see if I can find where that's happening.

Alright thank you very much, Keep me in touch, I would be really pleased because i need this feature, I'm trying debugging on my side.

from johnny-five.

ScreamZ avatar ScreamZ commented on May 26, 2024

@dtex Issue happen on

Object.assign(this, new Animation.Segment(this.segments.shift()));

Added this code

Constructor
class Animation extends Emitter {
  constructor(target) {
    super();

    // Necessary to avoid loading temporal unless necessary
    if (!temporal) {
      temporal = require("temporal");
    }

    console.log("Before constructor assign", this.segments?.length)
    Object.assign(this, new Animation.Segment());
    console.log("After constructor assign", this.segments?.length)

    this.defaultTarget = target || {};
  }

Output is

worker:dev: [dev] Before constructor assign undefined
worker:dev: [dev] opts []
worker:dev: [dev] After constructor assign 0

This is initializing the array to 0, which is fine.

Segments shifting in loop
 console.log("Before shift", this.segments.length)
 const firstElement = this.segments.shift()
 console.log("After Shift",this.segments.length)
 Object.assign(this, new Animation.Segment(firstElement));
 console.log("After assign",this.segments.length)

Output is

worker:dev: [dev] Before shift 1
worker:dev: [dev] After Shift 0
worker:dev: [dev] opts [ 'duration', 'keyFrames', 'onstart', 'oncomplete', 'target' ]
worker:dev: [dev] After assign 0
worker:dev: [dev] enqueue 1
worker:dev: [dev] enqueue 2
worker:dev: [dev] enqueue 3
worker:dev: [dev] enqueue 4
worker:dev: [dev] loopFunction 4
worker:dev: [dev] next 4
worker:dev: [dev] Before shift 4
worker:dev: [dev] After Shift 3
worker:dev: [dev] opts [ 'duration', 'keyFrames', 'onstart', 'oncomplete', 'target' ]
worker:dev: [dev] After assign 0
worker:dev: [dev] loopFunction 0
worker:dev: [dev] Stop called

It's 1 because the first instruction is queued, then 1 again because i have a total of 5 enqueued tasks. So when the first trigger 0, the other become 1,2,3,4.

stop is called, so it pops out the this.segments array.

loopFunction console.log is from there and next is from next method.

   if ((this.progress === 1 && !this.reverse) || (progress === this.loopback && this.reverse)) {
      if (this.loop || (this.metronomic && !this.reverse)) {

        if (this.onloop) {
          this.onloop();
        }

        if (this.metronomic) {
          this.reverse = this.reverse ? false : true;
        }

        this.normalizeKeyframes();
        this.progress = this.loopback;
        this.startTime = Date.now() - this.scaledDuration * this.progress;
        this.endTime = this.startTime + this.scaledDuration;
      } else {

        this.isRunning = false;

        if (this.oncomplete) {
          process.nextTick(() => this.oncomplete());
        }

        console.log("loopFunction",this.segments.length)

        if (this.segments.length > 0) {
          process.nextTick(() => this.next());
        } else {
          this.stop();
        }

FIXES

I've been able to fix the code doing this

Object.assign(this, new Animation.Segment(firstElement), {segments: this.segments});

We need to re-apply segments otherwise we crush the segment array each time. Or we need to pass current second to options so options.segments can trigger inside Animation.Segment

I can make a pull request if you think it's okay.

from johnny-five.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.