Comments (2)
The atlas was generated using this with the following options:
-f " atlas[%s] = mu_rect(%d, %d, %d, %d);"\
-g "%s+%d"\
-p 1\
-r 32-127\
-s 16
The input directory should contain a .png
file for each icon with the name of that icon's enum (eg: MU_ICON_CLOSE.png
), a font named ATLAS_FONT.ttf
and an entirely white 3x3 png named ATLAS_WHITE.png
.
That being said the atlas and rendering code used in the demo program are meant only to be used for the purpose of the demo program. For real use you're expected to bring your own text, icon and rectangle rendering.
Regarding the IDs, if I understand what you mean correctly: this would not work, as removing or adding controls between frames would cause every control after to have an ID different to the previous frame. A practical example of this being an issue would be a console window with logged text at the top and an input box at the bottom, if new text were logged the input box would acquire a new ID -- in the case of it having focus it would lose focus when this happens.
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in my language i use ŁÓźĄżć
this glyph exist in font but this is not in range.
is possible add list of glyph and range in options?
How generating *.inl file?
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