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colony's Introduction

ryankopf

A test Ryan Kopf repository. For testing purposes.

Ryan is an intelligent and wacky computer developer. This file is of course for testing.

colony's People

Contributors

anacrolix avatar bjohnson131 avatar geeksville avatar ryankopf avatar

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colony's Issues

Add a Help section in-game

A Help section will not only make it easier for players to find enjoyment in the game, but will help developers track. The intended behavior for various things within the game.

Create rules for cargo clippy and cargo fmt.

Cargo format and cargo clippy will be the foundation for how code in the repository is kept clean and understandable by everybody who wishes to contribute.
Thus it's important that one sets the rules for linting and formatting, early in the repository's lifecycle so that everybody
knows what to expect when starting to contribute.

Create release build process

Release processes will be paramount to gaining traction and attention towards this project.
Rust users already seem to like what has been done so far, but in order to attract people from the wider community, we'll need a proper process in order to release and publish colony as it stands right now.
The process should include both the building steps. which will build release artifacts, and push them to the releases page, as well as steps that humans will need to take in order to properly maintain standards within this repo, An example of such a standard could be maintaining semver versioning

Use correct `isUnique` flags for bevvy plugins

The 'is unique' flag for a plugin determines whether or not multiple instances can be instantiated at any point in time for the game.
Some plugins that are currently in the game should not be unique and should be globally universal instead, but the unique flag is left to default (true)

Set up profiling for the game to monitor performance.

Although premature optimization is the root to many evils, it would be of great benefit to us to start monitoring the current performance of the game and the performance of things which are already implemented
The ideal outcome of this task would be a simple command that users could run and receive a report about which functions and which calls take up how much resources in the system.

I reccomend cargo flamegraph for monitoring performance: https://github.com/flamegraph-rs/flamegraph

Add some sort of indication that a button is selected

Currently it's not obvious when a button is selected in-game, as the buttons remain a constant color and don't have any 'on hover' effects or 'on click' effects. There's no indication on the screen of what was selected or what the result of selecting on the screen will do.

I'd like to propose adding hover and select effects to all menu buttons.

Separate plugins into logical modules.

Plugins should be separated into logical modules based on where they're used and what modules use them.
For example, there are currently plugins that pertain to world, the menu, and the NPCs within the world.
And example of the modules could be

  • Plugins
    • UI
    • World
    • Character

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