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View Code? Open in Web Editor NEWC++ GUI program based on the Simon memory game
C++ GUI program based on the Simon memory game
Align the text to the center of the label.
Most likely will use Nana Text Align Modifier and C++ std::align
You should use the C++ library called Nana for doing the graphical interface and for playing the audio.
Clarify with the professor if it is fine to use Qt as it is more prevalent and has better documentation.
Fix the bug where the user can still click on buttons during sequence display execution triggering wrong input events.
Hints: You should use a std::vector object to store the correct colour sequence, and an integer to show what step of the sequence that the user is currently picking. When the user finishes a sequence correctly, generate a new random colour and add it to the correct sequence. Then the integer resets to 0, and the user starts clicking on the colour buttons to start the new sequence all over again.
Current nested forms don't support resizing or maximizing the main form window. If possible, dynamically change the form size/location based on the dimensions of the main window.
During the game and until the game over, display an aligned logo for the Simon game in the empty nested form. Once game over is reached then hide it for it to be replaced with the end game label.
Button event definitions have become very redundant with only minor differences.
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