Giter Site home page Giter Site logo

sea-c33-ruby's Introduction

Foundations of Ruby

A Code Fellows Evening Course

Welcome aboard! It's so good to have you in this class.

The amount of material we have to cover is ambitious. You will get the most out of this class if you dive into the prework, take good notes, keep up with the assignments, independently research any topics you need extra time with, and generally stay inquisitive and curious.

Logistics

Key Details
Course Designation SEA-C33
Dates Feb. 16, 2015 – Mar. 11, 2015
Class Times 7pm - 9pm, Monday & Wednesday
Class Location Code Fellows HQ (511 Boren Ave N, Seattle, WA 98109)

Requirements

  1. A working Mac or Linux laptop with:
    • plenty of free space on the hard drive, and ideally 8GB of RAM or more
    • free of any viruses and malware
    • using the latest, fully updated operating system
    • and able to reliably connect to the internet via wireless network
    • If you have a Windows laptop, you’ll want to set it up to dual boot into Linux. Much web development happens outside the MS stack. It’s good to learn. Instructions to dual-boot with Ubuntu

Prework

All prework assignments and required materials are listed in The SEA-C33 Canvas Course. Canvas is the Learning Management System (LMS) we'll be using for this course. You are responsible for all assignments, events, and communications posted there.

Prework must be completed before the first class period. Find prework in Canvas, assignments listed under "Class 0". Textbook info is in the Canvas Syllabus.

Communication

Your invitation to Canvas will come in a separate email from an "instructure.com" email address. Look for the small link at the bottom of the email that says "Join" to get into the course without a "Join Code".

In addition to following this course through Canvas, you are also expected to check your email regularly. The class email list includes all your classmates and instructors. Use it wisely.

For real-time access to your classmates and TAs, you can also use the chat room, hosted by Slack.com. You'll receive an email invitation to that as well, right before class starts.

Grading Policy

Code Fellows courses are ultimately graded on a complete/incomplete system. 80% of available points are required to complete the course.

Co-working and Q+A class time will allow for many interactive feedback opportunities for you. Take advantage of feedback and the one-on-one, in-person time for code reviews by instructors, TAs, and your peers.

Assignments and grades will be visible to you through Canvas, throughout the bootcamp. You’ll receive an invitation to Canvas a few weeks prior to the start of class, if you haven't already.

Ready to Go?

Let’s do this!

We are honored that you are entrusting us with your technical education. If there is anything we can do to help you or make your experience even greater, please get in touch with us.

Sincerely,

– Charlie Crawford (instructor) and the Code Fellows Team

PS: Please check the course page to get the required materials before class starts!

How to run Rubocop

bin/rubocop

How to run RSpec

bin/rspec spec/class2/exercise1_spec.rb

sea-c33-ruby's People

Contributors

brookr avatar ryansobol avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.