Thank you for pulling together this prototype for the NetCode Third Person Character Controller. It has saved me a lot of work figuring it out. I think it is nearly there, but I have noticed an error. This error only gets logged when you attempt to move the Player on the 'client' ... the 'host' player (and therefore the server) is fine.
Setting linear velocity of a kinematic body is not supported.
InvalidOperationException: Client is not allowed to write to this NetworkVariable
at Unity.Netcode.NetworkVariable`1[T].set_Value (T value) [0x0003a] in <693656ca012e4e968ef2beda232c1ee7>:0
at Unity.Netcode.Components.NetworkTransform.TryCommitTransform (UnityEngine.Transform& transformToCommit, System.Boolean synchronize) [0x0006d] in <719eea6d5f2c4fb68836733d2ee1d20c>:0
at Unity.Netcode.Components.NetworkTransform.OnUpdateAuthoritativeState (UnityEngine.Transform& transformSource) [0x00038] in <719eea6d5f2c4fb68836733d2ee1d20c>:0
at Unity.Netcode.Components.NetworkTransform.TryCommitTransformToServer (UnityEngine.Transform transformToCommit, System.Double dirtyTime) [0x000b4] in <719eea6d5f2c4fb68836733d2ee1d20c>:0
Do you have any thoughts? I will update here if I find a solution.