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ggj-2018's Issues

Create mission types

Missions are not categorized by any semantic notation. In order to organize the game in levels of difficulty and to create more planned levels, we need to create missions according to the 'level' that they're on.

The actual colored elements will be randomized, but the idea is each mission is made up of different tiers for planned difficulty:

  1. Mission Tier 1 - Raw Raw
  2. Mission Tier 2 - Raw Tier 1
  3. Mission Tier 3 - Tier 1 Tier 1
  4. Mission Tier 4 - Tier 1 Tier 2
  5. Mission Tier 5 - Tier 2 Tier 2

There should be a mission generator function that should create missions based on a string. Something like "1111231345-30" where the first set of numbers is the exact mission order with randomized element colors and the "-30" denotes that missions are served in 30 second intervals. OR ideally we have missions with exact intervals for each mission. (ie "1:30,2:45" where there is missionTier:missionTime delimited by commas or something to that effect.)

Create Tutorial Screen

After some light discussion we want to go in the direction of gameplay cutscenes or fixed environment tutorials for the tutorial screen. Should probably be a separate option in the menu.

Create global mission timer

Missions shouldn't be served instantly one after another.

There needs to be a flexible mission buffering system when a global timer hits a certain time, a new mission pops into the active missions.

Consistent Sound Design

Redo sound effects, level them correctly and apply effects.

Need more music:

  • Longer ingame track
  • Menu music
  • Tutorial track?

Sound effects to add:

  • Movement sounds
  • Cut down slime sound length
  • New laser sound
  • Crafting sounds

Dynamic Menu

Add some floating particles/characters to the menu

UI Improvements

  • Add pickup feedback over the player's heads when picking up raw resources.
  • Also needs pickups over newly crafted resources.
  • Need better UI in machines to signify resource relationships (raw -> t1 visuals)
  • Figure out how to convey the combining t1 - > t2 in a useful form
  • Grey out UI if can't craft or use in machine.

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