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View Code? Open in Web Editor NEWGlobal Game Jam 2018 - Unity Project
Global Game Jam 2018 - Unity Project
Missions are not categorized by any semantic notation. In order to organize the game in levels of difficulty and to create more planned levels, we need to create missions according to the 'level' that they're on.
The actual colored elements will be randomized, but the idea is each mission is made up of different tiers for planned difficulty:
There should be a mission generator function that should create missions based on a string. Something like "1111231345-30" where the first set of numbers is the exact mission order with randomized element colors and the "-30" denotes that missions are served in 30 second intervals. OR ideally we have missions with exact intervals for each mission. (ie "1:30,2:45" where there is missionTier:missionTime delimited by commas or something to that effect.)
After some light discussion we want to go in the direction of gameplay cutscenes or fixed environment tutorials for the tutorial screen. Should probably be a separate option in the menu.
Missions shouldn't be served instantly one after another.
There needs to be a flexible mission buffering system when a global timer hits a certain time, a new mission pops into the active missions.
Redo sound effects, level them correctly and apply effects.
Need more music:
Sound effects to add:
Sometimes after crafting T1 resources the T1 slots will go negative. Not sure how to replicate consistently yet, still investigating.
Add some floating particles/characters to the menu
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