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This project forked from apple/unityplugins

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License: Apache License 2.0

Python 1.90% C 0.23% Objective-C 7.46% Smalltalk 0.04% C# 68.37% Objective-C++ 6.21% Swift 12.05% HLSL 0.46% ShaderLab 3.28%

unityplugins's Introduction

Apple Unity Plug-Ins

Overview

The Apple Unity Plug-Ins expose a selection of Apple platform frameworks to Unity developers.

To get started with integration of these plug-ins into your Unity projects, run python3 build.py and use the .tgz packages in the Build/ directory. For a more detailed walkthrough, please check out the Quick Start Guide, which also includes introductions to each plug-in.

Home Feedback Quick Start Guide Build Script
Plug-In Description
Apple.Core Provides integrated build post process management and Editor UI.
Note: Apple.Core is a dependency of all Apple Unity plug-ins.
Apple.Accessibility Provides Apple's accessibility to Unity developers allowing adding supports to Apple's built-in assistive technologies such as VoiceOver.
Apple.CoreHaptics Brings Apple's Core Haptics framework to Unity developers, enabling for customizable haptic patterns and in-depth playback control on supported devices. This Plug-In also includes UIKit's UIFeedbackGenerator API.
Apple.GameController Exposes Apple's GameController framework to Unity developers allowing for rich controller features in macOS, iOS, and tvOS apps.
Apple.GameKit Allows Unity developers to easily integrate GameKit features such as leaderboards, achievements, and match making.
Apple.PHASE The PHASE plug-in allows Unity developers to take full advantage of Apple's new geometry and material aware spatial audio system.

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unityplugins's People

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