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ofxmarchingcubes's Issues

issue with multilight and glEnableClientState(GL_NORMAL_ARRAY)

hi again,
after your new commits 56d65b2#L3R812 within you add glEnableClientState(GL_NORMAL_ARRAY); in my application in which i have added multilights (ofLight's...) i have this weird result see the picture above:
Schermata del 2013-02-03 21:06:25

instead without glEnableClientState(GL_NORMAL_ARRAY look as this:

Schermata del 2013-02-03 21:08:18

i notice this problem before you add it but i felt to find a solution but instead i m not sure to find .
why this happens ? have you an idea? maybe because it is not a vertex buffer?

feature request: add tex coord

this could be useful if you want add a texture o if someone want to add shadows and other effects in which tex coord are needed.

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