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OCB Grass Shader Modlet - 7 Days to Die Addon

Replaces original Grass Shader (Game/SwayingGrass Surface) with a new one that supports real-time shading (e.g. point lights). The original shader only seems to allow shadows from the main directional light (aka the sun). Therefore this mod mostly shines at night (pun intended). Most obvious improvements is close to houses that have lights inside. Grass behind walls will still be illuminated as if the wall wasn't there.

Additionally this mod also enables shadow casting for grass if terrain quality is at least set to "high". On lowest, all shadows (casting and receiving) are disabled. Of course this does strain the GPU a little more, but on my machine the FPS drop is barely noticeable (57 to 55 on GTX 1070 ti @ 2K).

Grass with new shader

It also includes a small part from my OcbCrookedDeco mod. The grass will get more random, with varying heights, rotation and also how many "blades" are rendered. Of course both mods should work together without a problem.

Changelog

Version 0.1.0

  • Initial version

Compatibility

I've developed and tested this Mod against version a20.3b3.

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