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phaser-mario's Issues

Inheritance issue

Using this version of the phaser-es6-webpack template, I can't extend the Mario class on its own.

Example:

import Phaser from 'phaser'
import Mario from 'phaser-mario'

export default class extends Mario {
    // ...
}

throws the error:

Uncaught TypeError: Class constructor cannot be invoked without 'new'

Only way I can find to create a descendant of the phaser-mario class is:

import Phaser from 'phaser'
import Mario from 'phaser-mario'

export default opts => {
    let mario = new Mario(opts)

    // set inherited values here

    return mario
}

You can still run game.add.existing(new DescendentOfMario(...)) in the game code this way, but it's odd that the expected extension method doesn't work.

Is this something wrong with the way the mario class is written?

Add inertia

Add option to glide to stop instead of hard stop when user lets go of directional key

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