safrmo / phaser-mario Goto Github PK
View Code? Open in Web Editor NEWMario-like class for Phaser
Mario-like class for Phaser
Right now, the player can only use arrow keys and the spacebar.
Right now, only allows for left
and width
- add top
and height
Define direction
property in readme
Using this version of the phaser-es6-webpack template, I can't extend the Mario class on its own.
Example:
import Phaser from 'phaser'
import Mario from 'phaser-mario'
export default class extends Mario {
// ...
}
throws the error:
Uncaught TypeError: Class constructor cannot be invoked without 'new'
Only way I can find to create a descendant of the phaser-mario class is:
import Phaser from 'phaser'
import Mario from 'phaser-mario'
export default opts => {
let mario = new Mario(opts)
// set inherited values here
return mario
}
You can still run game.add.existing(new DescendentOfMario(...))
in the game code this way, but it's odd that the expected extension method doesn't work.
Is this something wrong with the way the mario class is written?
Add option to glide to stop instead of hard stop when user lets go of directional key
controls: false
throws error - check for controls in update()
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