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bmdcubed's Issues

odd missing geometry thats only present on mario

seems to be a problem when a model has more than 8 textures i think, but parts of the geometry seems to be invisible in spots that contain a particular texture
if you put 1 texture over all of the mesh, the issue seems to disappear

NullReferenceException on loading a .dae file

On loading a dae file which I created from a converted bmd model (to test the functionality of this converter) I'm receiving the following exception with the 0.2 release version of BMDCubed:

C:\Users\User\Documents\Modding\BMDCubed>BMDCubed.exe sensya.DAE

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object.
   at BMDCubed.src.BMD.Skinning.SkeletonData.MakeDAESkeleton(Grendgine_Collada_Skin skin) in D:\Github\BMDCubed\BMDCubed\src\BMD\Skinning\SkeletonData.cs:line 50
   at BMDCubed.src.BMD.Skinning.SkeletonData..ctor(Grendgine_Collada scene, Grendgine_Collada_Skin skin) in D:\Github\BMDCubed\BMDCubed\src\BMD\Skinning\SkeletonData.cs:line 38
   at BMDCubed.src.BMD.Skinning.SkinningManager..ctor(Grendgine_Collada scene) in D:\Github\BMDCubed\BMDCubed\src\BMD\Skinning\SkinningManager.cs:line 20
   at BMDCubed.src.BMDManager..ctor(Grendgine_Collada scene) in D:\Github\BMDCubed\BMDCubed\src\BMDManager.cs:line 23
   at BMDCubed.Program.Main(String[] args) in D:\Github\BMDCubed\BMDCubed\Program.cs:line 53

I created the dae file in 3DS Max 2015, although I also tried creating the dae file with Blender on which I received the exact same exception. Is the dae file missing something? The readme of BMDCubed says static meshes with 0 bones are supported so I'm confused about this. Here is the dae file I've tried to convert: https://www.dropbox.com/s/4s5i44ucoh8jvgc/sensya.DAE?dl=0

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