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View Code? Open in Web Editor NEWA tabletop roleplaying game.
Home Page: www.dungeon-world.com
License: Other
A tabletop roleplaying game.
Home Page: www.dungeon-world.com
License: Other
Should the Fighter Load be 7+Str? The Paladin is 8+Str; It seems as though it should be at least 8+Str, or perhaps 9+Str as per Dungeon World Basic.
Multiple characters per player are now part of death and dying. Let's make it more general.
Carouse
Supply
Bard, Fighter, Thief
"What's Gold" chapter 2
Items need to be brought up-to-speed narratively to fit the rest of the game.
Many higher level advanced moves either have a lower level move as a "requirement," or they state that they "replace" a lower level move.
I feel that it is unclear that if higher level move B replaces lower level move A, is that character required to have A before taking B?
From Matthew Gagan:
With the new h.p. and monster creation rules, "-5 damage ongoing" now has the potential to turn a dangerous and climactic "boss" fight into a steamroll. And that's exactly what a good Poisoner will save those doses for.
By the same token, Serpent's Tears might warrant another look. Seems to make thieves the damage dealing class against anything with substantive hit points. Maybe that's what you want. I haven't thought about that as closely.
But Bloodweed. Man...
Suggested: When multiple monsters attack, roll all their damage dice and take the highest.
When dealing with treasure for multiple monsters, roll for the highest and add roll each additional monster's damage, add that much coin.
"When you Undertake a Perilous journey you can take two roles. You make a roll for each."
I find the use of roles and roll confusion; perhaps "you can assume two roles. For each role, make a separate roll."
Now that HP doesn't scale, should new characters always start at first level? They won't be too far out of place.
Line 14 of 17b-Denizens…what is an eaping-muscle? A new monster.
Hold Person (Cleric Spell)
Consume Unlike (Cleric Spell)
Sleep (Wizard Spell)
Every time you touch someone you get to ask a question about their past.
Change to Arcane Art.
Change "defeated" to "overcome."
Revise prices
Add:
*Horses
*Crossbow
Also: s/gold/coin/
Suggested: if the attack fictionally effects multiple targets, roll once, deal same damage to all.
Weapons that can be thrown should say that.
Currently Make Camp is a pretty huge deal, half your HP.
Text file has 15 (Beta 2.1 had 10)
Having to have high Str as a Thief sucks.
Contact spirits just lets you ask questions. Doesn't sound much like contacting spirits.
From John Harper:
The grammar on Parley is a bit odd ("you have leverage on" puts the preposition at the end). Instead, maybe:
When you use leverage to manipulate a GM character, roll+CHA. "Leverage" means you control something they need or want. On a hit, ...
Something like that.
"shifty, eyes"
They go away descriptively as well.
There is approximately an even number of "N Armor" and "n armor" references; Is there a preferred format?
In the case of (1 armor, 2 weight) that makes sense; Monsters have 4 Armor. Just trying to get a baseline for consistency.
If you don't take all your bonds at first level, how do you ever get more bonds than you started with?
In the Turn Undead move, the text reads “When you hold you holy symbol aloft”; the second you should read "your".
Am I doing this right?
Ajax the fighter has 5 armor at 2nd level. That's a little crazy.
From Rob Brennan:
typo: p259, Ettin,1st bullet
"Attack two enemies at one" -> "Attack two enemies at on_c_e"
Should cover grant armor?
Duration: So long as they stand and fight
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